Originally Posted by Fat vonFiedler
Spiffy is not an example of this. Just about anyone who played can tell you how reluctant I was to godkill anyone, and Castlevania was in no position where it needed a player godkilled. I told Spiffy on Day 1 that I did not want him goading other players into godkilling themselves (which he did twice) then when he was frozen he said something along the lines of "I might as well just godkill myself". Then he did. I understand Spiffy came crying to alot of influential players about this, and I can't believe any of you believed his story. From the standard players who actually play with him, I hear nothing but stories of his poor sportsmanship..
I meant Spiffy as an example of the latter, not the former (the former was just being an example of what the role could produce in the future). I was
referring to Metroidvania in saying improper circustances, because he was left in the game after breaking his restriction, then killed after the fact due to a troll (from an external influence no less); basically it's a "now or never" situation. I do think it's too harsh to punish a player for talking with players outside of the game though, but I definitely do agree that he shouldn't have used a quote from US in his defense (and the decision to godkill is up to the discretion of the host, but again it shouldn't been decided before progressing things and decision should be static).
This actually brings up another issue with the role; what if somebody testifies against the restricted? The 'final straw' for Spiffy was billymills putting words into Spiffy's mouth. Once again, 'honor system.' Word of the victim vs the word of the accuser. People are too fickle and unpredicable to rely on honesty (especially in mafia where you play to win), and this is just one more situation that makes me dislike this ability.
EDIT: Very true Pidge, very true..a few unmentionables already skirt the deadtalking rule far too often so yeah.