While you're at fixing up errors, could you please look into Cascavian Vs Pyroak?
Pyroak HARD counters Cascavian, after X-Attacks are factored in. It effectively stops Casc from using X-Attacks at all(outside of Fly), since if Casc connects with them, Oak's X-Attacks are going to destroy it. X-Ember lets it put heavy pressure on Casc, and forces Casc to close in, or block to soak the X-Attack and start playing vs fast Embers and C-Balls. if Casc closes the distance by dashing etc., projectiles wreck it horribly, since its too tall to duck beneath projectiles, and by the time it gets close to use Grab/Triple Kick(its best anti-Oak options), Oak is already A-Hammering and retreating. If it starts getting close to the corner, Oak can even use A-Ball to regain space. X-Triple Kick would be excellent, if it weren't for the fact that they move rather slowly, and Oak can afford to take the block chip damage to gain the X back for domination.
On the other hand, aerial approaches get wrecked by Flamethrower and Wood Hammer, since the barrel roll portion doesn't last forever, and the Waterfall will be really obvious so Oak can block and grab/5C to gain space and start punishing Casc at range with Ember(Oak doesn't need SolarBeam at all for this matchup).
Maybe if Water Pulse acted as a normal projectile(getting cancelled by Ancientpower etc.) BUT it burned through/cancelled Ember, Oak wouldn't absolutely dominate this matchup.
Side Note: If AI Kril uses X-Shockwave, ir doesn't release it at all.
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