Thread: RNG Research
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Old Jan 21st, 2011, 10:38:36 AM   #614
ΩDonut
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Okay, cool. I have Synchronize implemented in RNG Reporter, and if I can just get some info on the encounter rates from veekun, I can implement encounter slots.

The last thing I need to to before release is to figure out how many times the RNG advances between loading the game and when the game starts. The number of advances changes depending on the initial seed, so I need to go look at the code under a debugger.
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