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Old Jan 22nd, 2011, 11:55:34 PM   #20
LightWolf
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Firstly, I disagree with the need of a lot of attacks in the decks, the game has clearly proven that it wasn't really needed, as people still won, just enough to have at least one in your hand every turn is enough, everyone in the game is killing their enemies, someone is bound to damage your enemies too.

Well as the game started I thought up lots of things, with my deck I tried to have a deck adaptable for any kind of situation, this led to adding some questionable cards(Holy Water, Mushroom(would have loved to draw that...)). A single plan won't work when your life is bound by 8/12 points, and with no way of getting it back yourself. Access to the best drawing card helped a lot too, in avoiding potential bad draws, and with the better hand size the risk of that was much lower.

Well game started for real, it Turn 1 and my hand was p good in my opnion, well for what I had planned anyways: Psi Fire, Yoshi, Falcon Punch, Pokedex. Two of my combos right there, while one is obv, the other one is basically small damage combined with my ability and Yoshi, for double track and watch for free(only combo that I could do with my ability, so broken but so useless...). Well since I didn't want to screw with anyone(and my ability got limited to once per person) I just equiped an Energy card and idled everything else. Then ipl started hitting me, draining my en and using his ability on me.

There went my plan for Turn 2. I was thinking about just using up Psi Fire to draw some new cards, but decided against it since there wasn't much I could use at that point that I really needed. Another boring turn for me. So Turn 3 starts, and ipl already has my info... Went down from there, was forced to work for him.

I didn't really want to be a lone wolf, but as I figured out the game every shared info seemed deadly(And it did screw over a couple of people, and nearly quagsires, if jiggly wasn't bragging that much). Colours revealing your enemy, faction and character name being obv, after that it was hard to make a contact. Being hindered by ipl and then inspected is what really hurt me, I was planing to find allies with my inspection cards, sadly I never got that far, I did not except full inspects as abilities after seeing my ability.

There were some balancing issues though, one was the decision made on the energy cards at the end of turn 0, which screwed over the balance between 3/12 and 4/8. Though it's mostly the abilities:

Full inspects were unexcepted, especially multiple, and it frees up a lot of space inside your deck too. The rest isn't really that they are too good, but compared to some weaker abilities they are much better(mostly complaining that Midou was like unfindable for me bar maybe with Guardian, if it wasn't for ipl tricking him, I don't see how I could have done that).

All together I enjoyed the game, and will keep revenge in mind while making decisions for the next all neutral game(and making contacts lol).
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