Join Date: Jan 2009
Posts: 4,364
Deity of Misfortune
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Lord Jesseus

Abra(*) [Tau] (Male)
Nature: Modest (+SpA, -Atk)
Type:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Stats:
HP: 80
Atk: (-1)
Def: *
SpA: ***** (+1)
SpD: **
Spe: 90
EC: 0/6
MC: 0
DC: 0/5
Abilities:
Synchronise: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Magic Guard (DW): (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.
Attacks:
Teleport(*)
Encore(*)
Light Screen(*)
Knock Off(*)
Psychic(*)
Shadow Ball(*)
Charge Beam(*)

Machop(*) [Sigma] (Male)
Nature: Adamant (+Atk, -SpA)
Type:
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).
Stats:
HP: 100
Atk: **** (+1)
Def: **
SpA: * (-1)
SpD: **
Spe: 35
EC: 0/6
MC: 0
DC: 0/5
Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally.
Steadfast (DW): (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.
Attacks:
Low Kick(*)
Leer(*)
Focus Energy(*)
Karate Chop(*)
Ankle Sweep(*)
Foresight(*)
Seismic Toss(*)
Revenge(*)
Vital Throw(*)
Ice Punch(*)
ThunderPunch(*)
Fire Punch(*)
Payback(*)
Bulk Up(*)
Rock Slide(*)

Gastly(*) [Iota] (Female)
Nature: Timid (+Spe, -Atk)
Type:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).
Stats:
HP: 90
Atk: * (-1)
Def: **
SpA: ****
SpD: **
Spe: 92 (+15%)
EC: 0/6
MC: 0
DC: 0/5
Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.
Attacks:
Hypnosis(*)
Lick(*)
Spite(*)
Mean Look(*)
Curse(*)
Confuse Ray(*)
Night Shade(*)
Sucker Punch(*)
Explosion(*)
Will-O-Wisp(*)
Disable(*)
Thunderbolt(*)
Shadow Ball(*)
Sludge Bomb(*)
Zarator

Deino* (Tiamat) (F)
Nature: Timid (Attack reduced by *; A 15% increase in Base Speed [Rounded Up] and a +5% flat increase in accuracy (e.g. 85 Accuracy becomes 90) on this Pokemon's attacks.
Type: Dragon/Dark
Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).
Stats
HP: 90
Atk: ** (-)
Def: **
SpA: **
SpD: **
Spe: 44 (38*1.15, rounded up)
EC: 0/6
MC: 0
DC: N/A
Ability:
Hustle (Can be enabled): This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.
Attacks:
Bite(*)
Crunch(*)
Dark Pulse(*)
Dragon Rage(*)
Dragonbreath(*)
Earth Power(*)
Focus Energy(*)
Head Smash(*)
Headbutt(*)
Incinerate(*)
Roar(*)
Tackle(*)
Thief(*)
Thunder Wave(*)

Gastly* (Cyric) (M)
Nature: Modest (Attack reduced by *; Special Attack raised by *).
Type: Ghost/Poison
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).
Stats:
HP: 90
Atk: * (-)
Def: **
SpA: ***** (+)
SpD: **
Spe: 80
EC: 0/6
MC: 0
DC: N/A
Ability:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.
Attacks:
Confuse Ray(*)
Curse(*)
Energy Ball(*)
Haze(*)
Hypnosis(*)
Lick(*)
Mean Look(*)
Night Shade(*)
Perish Song(*)
Scary Face(*)
Shadow Ball(*)
Spite(*)
Sucker Punch(*)
Thunderbolt(*)

Nohface* (Mask) (M)
Nature: Jolly (Special Attack reduced by *; A 15% increase in Base Speed [Rounded Up] and a +5% flat increase in accuracy (e.g. 85 Accuracy becomes 90) on this Pokemon's attacks.
Type: Steel/Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)
Stats:
HP: 100
Atk: **
Def: ***
SpA: * (-1)
SpD: ***
Spe: 11 (10*1.15)
EC: 0/4
MC: 0
DC: 0/5
Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.
Levitate (DW): (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.
Attacks:
Curse(*)
Dig(*)
Faint Attack(*)
Featherdance(*)
Iron Defense(*)
Leer(*)
Lick(*)
Meteor Mash(*)
Odor Sleuth(*)
Psycho Shift(*)
Rock Slide(*)
Scratch(*)
Shadow Sneak(*)
Will-O-Wisp(*)
Lord Jesseus OOO
Iota (F)
90 HP / 100 EN
Sludge Bomb~Disable~Confuse Ray
VS
Zarator OOO
Tiamat (F)
90 HP / 100 EN
Thunder Wave - Dark Pulse - Dark Pulse
Hello and WELCOME to the crater. Nice amount of rocks, which Tiamat greefully crushes under her foot as she pops out. Floating over the rim of the crater and into the centre, Ipta floats in, using her levitate ability. But Tiamat's not ready to hustle, as we have the complimentary insults bewteen the 2 female mons. And ouch, I think someone got related to one of these rocks being cruched under my foot, as the pair of ladies start their engines.
Iota uses some raw speed and coughs up a vulgar mix of chemicals and acids. An impressive feat for something made of gas to be honest, but Tiamat disagrees. Shaking the sludge off her face, she builds up static charge and launches the blue blurr. Hey, you know when mothers say that if you frown your face ends up always looking like that? Well, that also goes equally well for Gastlies, who gets her (Ugly) mug frozen in place by paralysis.
Tiamat now charges up a Dark Pulse, and unleashes it on the unsuspecting Iota. Iota's body gets shredded by the evil power by the Critical Hit, but it doesn't stop her from delving into her memories. Resisting the urge to look at memories from Tiamat's 18th birthday, Iota quickly erases the memory of dark pulse.
Iota follows up by trying to launch off a blast of rainbow light, but goofs up and instead in Paralysis only looks like she's posing for a Picasso Painting. Meanwhile, Tiamat scans her memory to find another copy of that Dark Pulse, but goofs. THAT was a great use of time.
Lord Jesseus OOO
Iota (F)
64 HP / 88 EN
Boo!
Par 25%
Zarator OOO
Tiamat (F)
75 HP / 88 EN
Reading: Amnesia for Dummies
Dark Pulse - Disabled 5 Actions
Lord Jesseus, your move.
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