EP's Syclar, Frozo
Syclar* [Frozo] (M)
Nature: Naive (A 15% increase in Base Speed [Rounded Up] and a +5% flat increase in accuracy (e.g. 85 Accuracy becomes 90) on this Pokemon's attacks, Special Defense reduced by *)
Type: Ice / Bug
Abilities: CompoundEyes (innate)/Mountaineer (innate)
Stats: 40 / 76 / 35 / 74 / 34 / 91
HP: 82
Atk: ***
Def: **
SpA: ***
SpD: * (-)
Spe: 105 (91 x 1.15) (+)
Energy: 76
Boosts: +2 Special Attack
Other: 25% Paralysis
Rolf's Togepi, Mist

Togepi(*) Mist (F)
Nature: Bold (Attack reduced by *; Defense increased by *)
Type: Normal
Abilities: Serene Grace (innate)/Hustle (can be activated)
Stats:
HP: 57
Atk: *(-1)
Def: ****
SpA: **
SpD: ***
Spe: 20
Energy: 87
Boosts: N/A
Other: 2 recovers/5 chills left, Frozen
We're back! Going into the next round, it looks like both parties are in a bit of a bind-both of them are in the water, struggling to get out! Syclar gets out first, launching into the air like an
Acrobat despite its paralysis! A mild shock yoinks him in midair, preventing it from reaching the oak tree-but Syclar's in a prime position to use
Earth Power at Togepi anyway! Shortly after launching the energy wave, Syclar cools the water on his body down and absorbs it into his body. It was nice to be an ice-type.
I sense a battle.
Togepi, meanwhile, is struggling. She isn't exactly feeling too good-she's frozen and being swept off by the current. She turns her eyes skyward and absorbs heat and light-the power melts through the ice, with the leftover power generated from the
Morning Sun restoring its health! No longer encumbered by the ice, Togepi is suddenly knocked from the water by a burst of earth mingled with water-Syclar's Earth Power barely did anything coming from five feet beneath the waves, but there was enough power (not to mention a rather
serenely
graceful Togepi) to trigger a slight decrease in focus for Togepi-its Special Defense fell!
She doesn't seem down for the count yet, however, because split seconds after this a ball of golden light appeared as though it were formed from the thoughts of a truly pure mind. The ball explodes in a pulse of electric waves-a
Psycho Shock-and pushes Togepi over and behind Syclar-right in time for Togepi to get off an
AncientPower! Content that she's behind Syclar, she charges up a ball of light with prehistoric power...
And where there is a battle, there is prey...
Yet despite Syclar's paralysis, seeing Togepi rocket over him, and having a small amount of flying water get in his eyes, he nonetheless feels every organ in its body tell him to move over, and fast-his
mountaineer instincts are showing, and Syclar puts them to good effect, dodging the AncientPower like a pro and turning to face Togepi! Nevertheless, Togepi is spared from facing a harsh
Blizzard-Syclar seems like it's been hit with a joy buzzer! Either way, it's paralyzed for that turn-something Togepi finds itself very grateful for.
...Meanwhile, a strange shape comes flying in from the distance...it seems like a
Mandibuzz has flown in from the distance, sensing the smells of battle-and she's willing to hover over to see if she shouldn't accelerate matters...
End Results: Round 2
EP's Syclar, Frozo
Syclar* [Frozo] (M)
Nature: Naive (A 15% increase in Base Speed [Rounded Up] and a +5% flat increase in accuracy (e.g. 85 Accuracy becomes 90) on this Pokemon's attacks, Special Defense reduced by *)
Type: Ice / Bug
Abilities: CompoundEyes (innate)/Mountaineer (innate)
Stats:
HP: 82
Atk: ***
Def: **
SpA: ***
SpD: * (-)
Spe: 105 (91 x 1.15) (+)
Energy: 59
Boosts: +1 Special Attack
Other: 25% Paralysis
Rolf's Togepi, Mist

Togepi(*) Mist (F)
Nature: Bold (Attack reduced by *; Defense increased by *)
Type: Normal
Abilities: Serene Grace (innate)/Hustle (can be activated)
Stats:
HP: 70
Atk: *(-)
Def: ****(+)
SpA: **
SpD: ***
Spe: 20
Energy: 62
Boosts: N/A
Other: 1 recovers/5 chills left
???

Mandibuzz
Dark/Flying
Hardy-natured
Overcoat/Big Pecks
HP: 110
Atk: ***
Def: ****
SpA: **
SpD: ***
Spe: 80
Energy: 100
Boosts: N/A
Attacks: ???
And thus, I do something crazy and shake the match up. Mandibuzz will swoop down at the third turn of each round and use an attack against whatever battler she thinks is currently the weakest. You can try attacking her then-just realize that directly involving her in the fight could easily backfire in your face, given the fact she's a pretty strong defender and you aren't exactly in its weight class. Perhaps she'll go away on her own if the fight doesn't progress.
Turn order is unaffected. Rolf, your turn!