Thread: Programming EonTimer / ZomgTimer
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Old Feb 22nd, 2011, 4:47:08 PM   #53
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Quote:
Originally Posted by Fat Uiru View Post
So I get the target frame and second, and using the update function makes the calibrated frame change, so that's fine. Should I be adjusting the calibrated second, too?

(I'm looking for something on frame 1060, second 23. I assume these never change. I start with 595 in calibrated frame, and 23 in calibrated second. I get results in the 1000ish region, which I put into update, and the calibrated frame changes. But these results are on second 24 or 25. Should I change calibrated second to these? And do I do that first, before updating the frame?)

Thanks.

Oh, and how does 3rd gen cart work with this? I've been searching for coin flips and I'm getting inconsistent results with odd/even frames.
~Uiru
Well.. you'd be better off asking these questions on the RNG help thread, but this question confuses me in general. I'm going to assume by "frame," you mean delay. Your calibrated second is way too high. It should be about 14~15. Keep in mind your "minutes before." That's probably why you keep reading that you hit the wrong second. I can't explain the 3rd gen game thing at all, sorry.
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