Thread: Programming EonTimer / ZomgTimer
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Old Feb 22nd, 2011, 6:56:20 PM   #55
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Quote:
Originally Posted by Fat NixHex View Post
ToastPlusOne, I have a suggestion to keep some consistency between your timers. I've been using the timer for Emerald lately and I noticed that when I enter the "actual" frame to calibrate for time, the offset is in milliseconds (it took me a while to figure out why the number was sometimes so big). You obviously know this, but may I suggest mark it as milliseconds or even just changing it to frames to make it more consistent with the 4th gen display? BTW, the timer works just as well for Emerald as it does for the DS games, keep up the good work!
Thanks for the suggestion. I'll see if I can do anything about that when I update with another setting that appears on the new C# timer. I'm glad to hear the Emerald timer works well too.
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