This Pokémon exploits weaknesses in a team built around any weather condition to pose a large threat to the opposing team as a whole, analogously to the way in which offensive lead Machamp was used to exploit the lead metagame in Generation IV.
Weather is probably the most controversial subject in this generation today. A Pokémon created with this concept could contribute to metagame diversity by making teams that don't necessarily exploit a weather condition more viable. As well, this concept could allow the community to explore how "weather teams" can be checked effectively, and how "weather teams" can adapt to a threat like CAP 1.
Questions To Be Answered:
- Will a "weather slayer" allow strategies not dependent on weather to be more effective?
- Which threats should a "weather slayer" concentrate on checking or countering directly?
- Which lesser-used Pokémon become more relevant and viable with a "weather slayer" in the metagame?
- Which OU Pokémon can best use the help of a "weather slayer" to their advantage?
- How effective is the "weather slayer" outside of checking opposing weather-based strategies?
- Can less common weather-based teams use the "weather slayer" to counter other weather-based teams to become more viable?
- Are all weather conditions worth "slaying"?
There is a wide variety of possibilities for this concept. The huge versatility of weather-based teams makes a comprehensive counter nigh-impossible, which is why the general idea is to be able to set up on a few key threats, such as the weather setters themselves. CAP 1 could be a SubPuncher or a bulky SD priority sweeper or even a defensive Pokémon with key characteristics. Contributors are encouraged to look beyond "obvious" abilities such as Cloud Nine, Trace, Chlorophyll, and Sand Rush, toward the many abilities that have been granted to the community in this generation to impose immunities to damage both direct and residual. This CAP is also sort of a throwback to CAP 1 from last generation (Syclant), who had the ability Mountaineer to mitigate the effects of Stealth Rock, a defining characteristic of Generation IV.