Small feedback on some of these (from this page).
Quote:
Originally Posted by Fat Destiny Warrior
Concept: Binary Star
General Description: A Pokemon that shines in doubles with a good niche, but is not particularly good in singles.
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I'm not sure whether we are going to be focusing on Double Battles for CaP (yet). Even if so, one made to work well in those and not in Single battles doesn't make any sense. Interesting, but that's basically saying "let's make a crappy Pokemon for the standard game."
Quote:
Originally Posted by Fat Woodchuck
Concept: Hazards Defier
General Description: A pokemon that is exceptionally weak to or crippled by entry hazards, but has ways to recover from the damaging effects of these hazards.
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By the description, that is not a concept. To fulfill this, we simply make a Fire/Bug Pokemon with Recover (or any other healing move). It's a specific characteristic of the Pokemon which we can't use at this stage.
Quote:
Originally Posted by Fat Unlimited Breadsticks
Concept: Weather Decentralizer
General Description: A Pokemon that can turn weather's presence into a hindrance against teams that would otherwise utilize it.
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Now I like this. I can't think of anyway to do it on the top of my head, but this is a great alternative to Weather Slayer.
Quote:
Originally Posted by Fat Mektar
Name: The Assassin
General Description: The Assassin is a Pokémon that can eliminate a few problem Pokémon for certain unconventional teams swiftly, and without possibility of failure. However, it would be incapable of harming anything else.
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I'm not sure whether I'd be inclined to use a Pokemon that would be dead weight after its "target" is killed. When if the Pokemon we design it to counter are not even on the opponent's team?
Quote:
Originally Posted by Fat Solstice
Concept: Speedy Staller
General Description: A Pokemon that can be a prominant defensive threat by outspeeding and outstalling the opponent.
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There are a couple of ways to go with this. I prefer offense myself, but a staller without piss-poor speed can be a nice addition.
Quote:
Originally Posted by Fat Admiral_Stalfos19
Concept: The Hax Hunter
Description: A Pokemon that's designed to eliminate, or at least severely reduce, the amount of luck-based events: such as critical hits, paralysis from stuff like Discharge or Body Slam, burns from stuff like Lava Plume or Scald, flinches from stuff like Rock Slide or Iron Head, etc that happen to anyone who adds it to their team.
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Be sure not to use specific moves and traits in the description. Leave it at the first sentence. I'd like less hax in PO though as well.
Quote:
Originally Posted by Fat srk1214
Concept: Trick Room Abuser
General Description: Trick Room has had some success as an anti-metagame playstyle, however, apart from Reuniclus and Krimgan, the pool for viable sweepers is quite small. This Pokemon would need to threaten from both the physical and special sides in order to distinguish itself from the two aforementioned options.
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What's with you kids and Trick Room? Again, a specific move is illegal to use as a concept. How about leaving your idea at anti-metagame instead?
Quote:
Originally Posted by Fat DetroitLolcat
Name: Second Chance
General Description: A pokemon that can, if on a team, can reduce or negate the effect of a misplay by the user.
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Somewhat related to momentum in some aspects. I like this one a lot. There are many threats you may forget (even with Team Reveal). I make mistakes all the time and pay for it.
Quote:
Originally Posted by Fat Jibaku
Concept: Disabler
General Description: A Pokemon whose job is to severely limit the target's move options, thus creating advantageous situations that can be utilized creatively.
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I'm suprised you didn't bring this up in the past. I think this one need consideration. This one is very realistic and would help counter some of those darn threats of 5th gen.
Quote:
Originally Posted by Fat Sirfunchalot
Name: Toxic Spikes Abuser
General Description: The goal of this pokemon is to make full use of the HP draining status of Poison.
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Again, using a specific move. Description and justification are not usable like this, but the idea of making full use of
residual damage is a good concept.
Quote:
Originally Posted by Fat ToastTyrant13
Name:All hail the sweeper!
General Description: A Hail abuser that can benefit the team in a more offensive and outgoing/fastpaced style rather than a slower, set up, or, luck based style as shown by Snow Cloak and Ice Body abusers.
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I don't really want someone to sweep in weather, but you make a good point that the core users of hail are more of stallers. Really, the only thing I can think of using it offensively is just the accuracy increase in Blizzard. I don't know how we could change that, but it's something interesting to think about.
Quote:
Originally Posted by Fat Jeslimak
Concept: Hail Crusher
Description: A physically offensive Pokemon to bring Hail teams into the fifth generation.
Justification: Most Hail teams are seen as either stall teams, or terrible Blizzard spamming teams. While Sand, Rain, and Sun teams all have the ability to either stall or sweep, Hail is left out. A physically offensive Pokemon, as compared to the common Blizzard wielding Pokemon, with a varied enough movepool to combat common threats to Hail teams could open the door for new methods to counter or stop other weather teams.
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The description is vague. By the justification, it is just like the concept above.
Quote:
Originally Posted by Fat Fire Blast
Concept: Incomplete Pokemon/ Unbalanced pokemon
Description: A pokemon that is designed to be a certain roll, but is missing a part of it. (Sweeper with bad speed, walls with bad movepools)
Justification: Right now there are many powerful pokemon. They have good stats where they need them and have movepools/abilities too. This pokemon will show us if all of these are neccesary to be succesful.
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I get the basis of the concept, but it needs a better description/justification. Why would we make half a Pokemon? I think a better way to put it would be "...a Pokemon that is designed to play as a certain role, but doesn't share all of the qualities usually seen when by other Pokemon with the same role." That would make much more sense. Your justification makes sense and could be a good project, but I think it's pretty obvious whether a certain trait (or traits) is the reason of it being so effective. Excadrill would be nowhere near as useful if he didn't have Sand Rush for example.