Gah-I forgot to include Rock Slide in the damage calcs altogether! Luckily, I know what the calcs are now.
DarkSlay's Pokemon
Skorupi [Splinter] (M)
Nature: Jolly (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks. Subtracts * from Special Attack)
Type: Poison / Bug
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap and Glare have Energy Cost reduced by one (1).
Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).
Stats:
HP: 66
Atk: **
Def: ***
SpA: *(-)
SpD: **
Spe: 75 (65 + 10 [15%])
Energy: 64
Boosts: +2 attack.
Other:
2 Recovery/Rest moves and 5 chills left
Ability: Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Its_A_Random's Pokemon
Gligar(*) Capers (M)
Nature: Impish
Type: Ground/Flying
Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).
Stats:
HP: 67
Atk: ***
Def: ***** (+)
SpA: * (-)
SpD: ***
Spe: 85
Energy: 70
Boosts: N/A
Other:
2 Recovery/Rest moves and 5 chills left, Poisoned (will take 2 damage per action from now on.)
Ability: Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
"Capers, noting how effective its previous tactics were, launches another barrage of
rocks(lide) to punch through Splinter with. Climbing out after failing to dodge the attack, Skorupi gives Gligar a VERY scary face!"
...Are you sure I should show this? Alright...
...Anyways, back to the match-Capers is reasonably terrified by the eldritch abomination known as the MSPaint scary face, so much that it's having trouble moving as quickly!
Splinter immediately takes the initiative, launching a
Confuse Ray at Capers, who is too horrified by what it has seen to dodge! It's a pretty deep confusion-after all, Capers is still mortified by the horror within the above hide tags. Unable to evade, the Gligar feebly attempts to
Night Slash Splinter-but he sees the abominable face again and falls over, clutching its head in pain. Something about this causes Capers to become slightly more relieved in its confusion.
Either way, Splinter is still calling the shots-and one of those shots is yet another
Poison Jab at Capers! And-HOLY SHIT IT'S A CRITICAL HIT! Looks like out FlyScorpion friend was still too aghast to dodge, and Skorupi takes full advantage! Capers managed to pull itself together, however, and use
Rock Slide successfully. He has managed to cope with what he has seen-and he is no longer confused about his objective. He's still a little scared, though-though he's sane enough to obey the orders of his trainer.
Splinter is ticked that its ruse did not come to fruition-but nevertheless, it awaits its trainer's orders.
DarkSlay orders first this round-and he may keep Weegeescorp for further trolling.
DarkSlay's Pokemon
Skorupi [Splinter] (M)
Nature: Jolly (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks. Subtracts * from Special Attack)
Type: Poison / Bug
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap and Glare have Energy Cost reduced by one (1).
Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).
Stats:
HP: 54
Atk: **
Def: ***
SpA: *(-)
SpD: **
Spe: 75 (65 + 10 [15%])
Energy: 58
Boosts: +1 attack.
Other:
2 Recovery/Rest moves and 5 chills left
Ability: Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Its_A_Random's Pokemon
Gligar(*) Capers (M)
Nature: Impish
Type: Ground/Flying
Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).
Stats:
HP: 47
Atk: ***
Def: ***** (+)
SpA: * (-)
SpD: ***
Spe: 85
Energy: 57
Boosts: -1 speed
Other:
2 Recovery/Rest moves and 5 chills left, Poisoned (will take 2 damage per action from now on.)
Ability: Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Also, it appears that a slight oversight was made in the reffing-Gligar technically has Hyper Cutter and cannot have its attack reduced, yet Whirlwind worked against its Attack boosts. No retroactive changes-but I'm now going to allow the somewhat-behind Capers to maintain its Attack boosts if it's Whirlwinded. Nevermind, Deck hath spoken and Whirlwind does eliminate boosts altogether in Switch=KO/1v1.
(And lastly...DarkSlay, is it okay if you please update my match with Plusle?)