Quote:
Originally Posted by Fat Phadunk
actually..sometimes the battle animations actually slow down and lag a little.. it's like they're making so much happen all at once. hope the game doesnt crash later on
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Have you noticed how it only "lags" when the health is really low or when they're statused? Have you also noticed how they change colors when they're statused while still being dynamic (purple/psn, yellow/prz, red/burn, blue/frz, and they close their eyes when they're asleep)? Yea, fucking awesome.
I'm playing White, and I love the heck out of this game. Everything is just so much better than previous gens. Dynamic sprites, quicker battles (unless you run into Roggenrola), reusable TMs are a godsend, a clock that's always on (I have OCD), a nifty way to access registered items (although it's annoying how it goes off when you open the menu), and, the most obvious, THE ANGLES! At first, the different angles bugged me because they felt tacked on to show off, but it's really grown on me and now I love them. I do also like how it's not HM heavy by having trees and whatnot everywhere, but I'm also only at Driftveil City, so there could be more HM areas.
Things I miss: follow feature, having the menu be the default bottom screen, and having the running shoes be automatic since I hate having to hold the B Button. That's about it, though.
Also, most disappointing: Finding out Gurdurr needs to be traded to evolve in to Conkeldurr. Does the "fake trade" at GTS work on this game?