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Old Mar 8th, 2011, 4:05:00 PM   #34
Gerard
 
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Join Date: Feb 2011
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I want to add that Poison also has a mayor bonus, poison attacks are a magnet for steel types, and steels wall both of it's stabs which if you want to make your oponnet predictable, it acomplish that, also theres the obvious toxic, you can poison every foe poke except for steels (and other poison) whic helps making a steel type coming a mile away, Rainuculus (or whaterver it's name is write) is also a good "counter" (being inmune to toxic damage and strong to poison) which makes a double swich to tyranitar/dark poke way more viable, this would acomplish to help with the momentum going for your side

This type would be strong against the main stab of all fighting tyes ( a very common type this gen) and it would scare them out, some of the top pokes are still not going to be running any time soon, this thing is not gonna scare dory and if he already has a SD (and even if not since all dory's have a Rock attack) this thing is great agains fighting types but week against steel, ground is probably not gonna be running away and other treaths like scizor and tyranitar don't have to worry about it so i'm a little worried about it being able to forec switch outs, if we're looking to get the momentum and regain it we should be able to force the most set-up sweepers, and until now i'm only seing it able to force breeloom (since even other fighting types might wanna stay and set-up to kill it effectively)

I have read about fighting and i have to say i like the fact that yes, no one in his right mind would let something like dory or cond in something they know they can OHKO or 2HKO while being OHKO themself by a SE move, this also keeps the weeknesses to psyquic of posion making a predictable change to a psyquic and removing the steel type as a treath, and retaining the predictive switch to sweepers with HP ice or an electric move, and making the stabbed options for flying/ice SR week for the most part, the SR neutrality is a a nice plus

This would make it 4x resistant to bug making it take laughable damage from U-turns, retain the fighting resistance and it would efectively scare treaths like Dory, Scrafty, Terakion, Tyranitar, Lucario, (whit it's Fighting STAB) all of them need to set up to effectively sweep entire teams and Breloom, Virizon, Condrelurr, etc... (whit the flying one), it should be noted that h e could also come in Nattorei, and could put a sub (to avoid leech seed) and kill him with Fighting STAB, this makes a change to something like jelly or a psyquic type predictable and like i said before the same swich into Stabbed options make them loose 25% of their life for the most part, even someone that resist their stabs (like zapdos ans the electric genie) in weekn to SR so this could really help mantaing momentum and slowly driving your foe to death

Last edited by Gerard; Mar 8th, 2011 at 4:40:43 PM.
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