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Old Mar 8th, 2011, 4:53:36 PM   #41
smallvizier
 
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Quote:
Originally Posted by Fat reachzero View Post
I am still seeing a lot of typing combinations being kicked around in the abstracts, and extremely general unsupported statements being thrown around.

I actually agree with what smallvizier posted, but he left it in the theoretical. I'd like to hear less about how well a type combination switches into Fighting attacks, and more about how it switches into Scrafty.
I sort of figured that for the first page of the thread, we'd want to start in more general terms, and that the discussion would evolve as we went on. But okay, point taken: specifics now.

I've picked out some pretty common Gen V pokemon (this should be enough for a start), and checked how the various type combinations fare against what I consider to be their most common attacks. Here are the pokemon I chose:

Blaziken, Chandelure, Conkeldurr, Dragonite, Excadrill, Ferrothorn, Garchomp, Gengar, Gliscor, Gyrados, Heatran, Latios, Reuniclus, Scizor and Tyranitar.

Then I checked whether they had an attack that would hit our type combinations super-effectively. Basically, which of our type combinations could sponge their attacks the most comfortably?

Defensive ranking based on this sample:

1st: Ground
2nd: Electric
3rd: Fighting
4th: Water
5th: Dark
5th: Steel
7th: Dragon
8th: Poison
9th: Ghost

Detail of results:
...

What I find interesting here is that the best defensive combinations with Flying - at least against these threats - are also some of the best attacking options. Ground in particular complements the holes in Flying's type coverage (Electric, Rock and Steel) quite well.

Where next?

What really concerns me is "what does this mean for the concept?"

Clearly we don't want CaP1 to counter everything. On the other hand, we want it to have plenty of opportunities to switch in, and stay in, in order to change the match.

This analysis has helped me understand the types defensively, but I'm still not sure which of them will be best for a momentum poke rather than a win-win-win poke. Except that, as I mentioned on page one, I feel Electric and Water would make our opponents' attacks more predictable than the other choices.

Last edited by smallvizier; Mar 8th, 2011 at 6:18:56 PM. Reason: Adding a spoiler tag; new closing paragraph; extended sample
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