Quote:
Originally Posted by Fat Sambobz
it's not about knowing when to switch out, it's about being able to switch in. if our momentum mon can't switch in frequently how can we gain momentum with it?. you generally switch out to keep from losing momentum and you switch in to gain it. I think this was covered in the momentum discussion; forcing your opponent to react rather than act.
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Is it that difficult to carry a spinner for SR? I haven't seen an argument yet that convinces me that CAP1
needs to be resistant to Rock. Salamence and Dragonite do just fine, and they're 2x weak to Rock. Why is the Rock weakness so crippling to our CAP?