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Old Mar 8th, 2011, 6:48:50 PM   #68
Paradox
 
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Quote:
Originally Posted by Fat reachzero View Post
I'm seeing a lot of support in this thread for Flying/Poison, but I'm not at all clear on what the actual advantages are for Flying/Poison over Flying/Steel or Flying/Fighting. Which specific Pokemon would Flying/Poison allow CAP1 to switch in on and force out better than Steel, or Fighting, or even pure Flying? Flying/Poison has three 4x resistances, certainly. But which Pokemon are these significant against?
I agree with this completely. Both Flying/Steel and Flying/Fighting share the 4x Bug resistance, and Grass attacks aren't too common (Shaymin is good, but not seen much, and Ferrothorn's Power Whip won't be too dangerous with a x2 resist anyways). The bonus Fighting resistance is quite nice, but Flying/Poison lacks resistances to common fighting coverage moves –*Rock, Dark, and Ice. Rock hits neutral against /Steel and /Fighting, Ice hits neutral against /Steel, and Dark is resisted by both. And while Flying/Poison may be better for switching-in to attacks due to these 4x resistances, it's weakness to SR won't be helping there. Overall, the largest advantage of Flying/Steel and Flying/Fighting are the resistances to attack combinations that allow it to stay in and maintain momentum, which Flying/Poison sorely lacks.

Quote:
Originally Posted by Fat Zarator
Now, I'll explain why I support Water. Many of these Pokémon will have trouble switching into a Water/Flying CAP (think of Gliscor/Excadrill/Landorus switching into Gyarados, for example). Also, there's probably only two defined switch-in to this mon among the most used Pokémon: Ferrothorn and Rotom-A. While certainly threatening, both the pokes create much less momentum than the aforementioned Ground or Psychic shenanigans, and allow the CAP user to control the flow of the match more reliably.

For these reasons, I support Water as a top choice for a secondary type for CAP.
You made some very good points in this post (though I can't see Landorus countering Flying/Fighting). However, it seems to me that Gliscor is pretty arbitrary to bring up as something that could beat Flying/Fighting instead of Flying/Water. First you assume that it would be physical, then you ignore that just like Gliscor can take the neutral attacks from Flying/Fighting, many walls could take the neutral attacks from Water/Flying (and in the same sense, many offensive pokemon can switch in on resisted water attacks and set up like Reuniclus on /Fighting). So just as much as Gliscor is a counter to Flying/Fighting, Skarmory, Gyarados, Suicune, Dragons, etc can counter or take advantage of Flying/Water. And don't give me that Gliscor is a far better momentum gainer than they are, because that's not true. It almost seems as if you want to reduce CAP 1's viable switch-ins to 2 pokemon...

Still, your arguments in favour of Water/Flying are certainly valid, and I agree that it is a legitimate typing. It is important to consider how switch-ins can be limited, though this doesn't necessarily have to be solved entirely in typing (stats, status, substitute, WW, Abilities, etc could go a long way in dealing with a lot of the problems you brought up).

Quote:
Lurk more. The consensus was defensive momentum. Flying/Fighting does not encourage a defensive playstyle at all to me. In the CAP playtesting period when presumably everyone will be using CAP 1, an offensive CAP 1 would likely be successful since it would beat defensive variants of itself most likely. This is not the goal. Therefore I do not prefer Flying/Fighting (although I do prefer it to many other alternatives).
Sorry to be rude, but... "lurk more" (and don't criticize so readily). reachzero made one post in the CA that suggested a more defensive bias, but there hasn't been any overruling of a more offensive biased spread. In fact a lot of talk has been going on (especially on IRC, and especially instigated by reach) supporting offensive bias. And don't forget that stat bias has yet to be decided (the reason for that ordering is because we shouldn't assume stats before we select typing). Obviously it wouldn't be a sweeper, but there's nothing wrong with using solid offense to maintain momentum.

Last edited by Paradox; Mar 8th, 2011 at 7:03:23 PM.
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