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Volt turn in every tier! I'm in despair!
Join Date: Oct 2010
Posts: 1,357
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Was waiting to finally see a RMT from you! Nice job. I smiled when reading this. And thanks for the mention of aromatherapy on Sawsbuck.
For Ninetales, the only recommended change would be hp fighting over will-o-wisp. It keeps heatran from getting free subs at the least and makes him somewhat wary about switching into you. Choice Banded tyranitar will be a problem without wisp, but tales shouldn't be in for more than one turn if your opponent has a t-tar up and about. Toxic can still be used to spread status to other switch ins anyway. Although there will be times when you miss will-o-wisp, I admit.
For venusaur, change nothing. I'm pretty sure you were indeed the first person to post that set on these forums and I like it better than any other Venusaur set I have tried. Chandelure and Heatran are the only things that wall you. Chandelure isn't common outside of dreamworld unless you're fighting Kefka (he's like, the only one I see who uses it on all of his teams). Blissey is problematic, but can be overpowered if you growth up to +4 or +6. If she thunderwaves you, then you have saws in reserve to cure the status. You have better ways to handle her though.
I look at Arcanine, and I see no downside to using him. When I used to carry him, morning sun saw little use for me as well, but was vital at times when I needed him alive. If you really don't find yourself using it too often with the defense drops and the massive recoil, you can always try will-o-wisp on him instead. IT sounds like filler, but the things that like to switch in on Arcanine are things such as Gyarados (who don't expect wild bolt, oddly enough), Dragonite, Garchomp, etc. Outside of bulky waters, none of these things will appreciate switching into a WoW. People expect this kind of stuff from Ninetales, but they seem to forget that every single fire type in the game is capable of learning this attack.
Forry. Every time I attempt to do something different on sun teams as far as hazards are concerned, I can't see anything better than forretress (the closest after him are probably claydol and donphan). A specially defensive set can tank draco meteors somewhat well and gets a lot of oppurtunities to set up hazards. He is monstrous set up fodder for landorus and garchomp though, which is why I have yet to relinquish gyro ball on my sets. You've got cresselia though, so you have very little to worry about as far as those two are concerned. Except for, of course, that big green behemoth that usually accompanies them...
I've still yet to appreciate cresselia, but I accept the fact that she allows you to get around certain threats. Still though, I always wind up thinking, isn't there any better? Depending on your position, sometimes there is, and other times, there aren't. Outside of CM Latias, or CM Roar Latias, she does handle the dragons quite well. Even so, I find her being relatively horrible against certain things even when she excels against others.
As far as Heatran goes, if you can't beat 'em, join 'em.
Heatran @ balloon
Evs: 88 HP, 168 SpA, 252 spd
Nature: Modest
-Nitro charge
-Fire Blast
-Earth Power
-Dragon pulse/HP Ice
Despite taking a minimum of 47% from a latios draco meteor (-___-), Heatran can handle dragons very well. Coming in on a dragon type move, or a surf in the sun allows him to set up a nitro charge which lets him reach 379 speed with the EVs spread listed above. He outspeeds all non scarfed base 120 pokemon, and the base 125 and up pokes aren't common enough to worry about. He can nitro charge as a +2 garchomp tries to pop your balloon, and then does a mimimum of 100% to him with hp ice. He handles salamence in the same way and can 2HKO multi scale dragonite as well (which is slower than venu and saws if bulky, and isn't bulky at all if its running a purely offensive set). Hp Ice deals about 1% more than a sun boosted fire blast against the lati twins and haxorus, but if you're really worried about them instead, then you may go for dragon pulse which is a surefire 2HKO on 4 HP Latias at least and ohkos haxorus after rocks (in other words, barely worth it, but still useful when it is). He gives your team another fire absorber as well, which is always nice. You may change to a timid nature if you wish, since at +1 speed, you'll outspeed adamant blaziken even after he uses protect and ohko him with earth power. Unlike Cresselia, this heatran doesn't invite enemy heatran to come on in and ruin your parade since you would have problems if a hail or sand (or rain >_>) team pulled out their own heatran and crippled their recovery.
Slowbro is another pokemon who can handle non Lati dragons and Heatran, but he'd have to rely on focus blast to do so, which we both know is somewhat unreliable. Outside of substitute garchomp, I've personally had success with him stopping dragons and then regenerating off some of the damage they would have otherwised crippled him with. He gets fire blast too as we both know. BU scrafty and BU Gallade can also take some punishment from a non FF heatran and scare him out with a STAB drain punch, even if he's got a sub up. Gallade can also run calm mind if need be to help him slightly against other threats in between bulking up.
What have I been using recently to keep from losing to Heatran and the dragons? Agility balloon rapidash. Hilariously, it works. Don't run it though. I'm serious. Don't run it. I find that when it comes to Heatran, it's all about getting my check or counter onto the field before Heatran even shows up. Not too hard with some smart play.
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