I strongly prefer a more fierce and stern looking sprite than one that seems to be doing intense acrobatic maneuvers or too much action. Wyverii's right, most BW sprites are forgoing action poses for more direct and neutral stances. I think a neutral flight pose with a very serious look playing across it's features would be the way to go.
Wyv, if you want to stick with it, I think my issue with yours is the body positioning. His head seems to be tilted back a bit, his chest puffed out forward, and his legs back with the head. It seems to be a very uncomfortable and awkward pose. He also doesn't look like he's flying (the action, not the type), which a majority of (cool) Flying-type Pokemon sprites in the game go for; I mean, I can think of those that don't, but I think for a primary Flying we should really emphasize the flight in the sprite.
AB, I think yours is a good start, but I think the pose should be a bit subdued and less intensely performing an attack action. I'm also not keen on how you used nearly the whole 96x96 canvas for CAP1. Doing that makes CAP1 look gigantic, on the order of Zekrom and Reshiram, two of the only Pokemon that use the whole canvas on in-game sprites. I think you should shrink it down a bit and rework the pose to look like a more neutral flight and it'd be great.