Join Date: Sep 2010
Posts: 834
Ho everyone, mark ye well this lame horse!
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Trainer Name: Nightmare Jigglypuff
Team: Arghonaut, Gengar, Fidgit, Starmie, Swampert, Shuckle, Mismagius, Feraligatr, Fraxure, Alomomola, Metagross
Traded: Sableye
W/L/T: 2/10/1
Currency Counter: 4
Universal Counters: 8
Battle Slot 1: None
Battle Slot 2: None
Battle Slot 3: None
Tournament: None
RP: None
Gym: N/A
My team:
Popeye the Arghonaut

Arghonaut [Popeye] (Male)
Nature: Adamant
Type: Water/Fighting
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Abilities:
Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Iron Fist (DW Unlocked): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)
Stats:
HP: 110
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 75
Size Class: 3
Weight Class: 5
Base Rank Total: 21
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Cross Chop
Bubble (*)
Smokescreen (*)
Yawn (*)
Wrap (*)
Arm Thrust (*)
Waterfall (*)
Bulk Up (*)
Drain Punch (*)
Ice Punch (*)
Soak
Thunder Punch
Earthquake (*)
Rock Slide (*)
Mach Punch
Aqua Jet
Taunt
Bulldoze
Recover
Protect
Knock Down
Substitute
Dive
Total moves: 22
Spork the Gengar

<Gengar> [Spork] (Male)
Nature: Timid
Type: Poison/Ghost
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities:
Levitate (Trait): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 127 (+17) (+19% Acc)
Size Class: 3
Weight Class: 3
Base Rank Total: 19
EC: 9/9
MC: 1
DC: N/A
Attacks:
Hypnosis (*)
Lick (*)
Spite (*)
Mean Look (*)
Curse (*)
Night Shade
Sucker Punch
Shadow Punch
Dark Pulse
Destiny Bond
Hex
Confuse Ray (*)
Perish Song
Smog (*)
Disable (*)
Taunt
Hidden Power (Bug 6 BP)
Will-O-Wisp
Thunderbolt (*)
Shadow Ball (*)
Telekinesis (*)
Total Moves: 20
Murdoc the Fidgit

Fidgit [Murdoc] (Female)
Nature: Modest
Type: Poison/Ground
<Poison>: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
<Ground>: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Prankster (DW Unlocked): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 105
Size Class: 2
Weight Class: 4
Base Rank Total: 20
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Magic Room
Wonder Room
Gust (*)
Sand Attack (*)
Tailwind (*)
Encore (*)
Rapid Spin (*)
Knock Off (*)
Heal Pulse (*)
Copycat (*)
Whirlwind (*)
Razor Wind (*)
Helping Hand
Comet Punch
Entrainment (*)
Gravity
Sludge Bomb
Heal Block
Wide Guard
Wish
Gastro Acid (*)
Earth Power (*)
Icy Wind (*)
Me First
Venom Shock (*)
Double Team (*)
Taunt (*)
Light Screen
Reflect
Quash
Substitute
Toxic
Protect
Total Moves: 34
Shurnarkabtishashutu the Starmie
 
Starmie [Shurnarkabtishashutu] (Non-Gender)
Nature: Modest
Type: Water/Psychic
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.
Abilities:
Illuminate: At any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash.
Natural Cure: This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Analytics [DW]: If this Pokemon attacks second during an action, its attack has +5% (flat) more accuracy do two (2) more damage. However, the opponents attacks have +10% (flat) accuracy.
Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 115
EC: 6/6
MC: 0
DC: 2/5
Attacks:
Tackle
Harden
Water Gun
Rapid Spin
Recover
Camouflage
Reflect Type
Swift
Light Screen
Power Gem
Hydro Pump
Pain Split
Ice Beam
Thunderbolt
Thunder
Rain Dance
Protect
Surf
Total Moves: 18
Frederick the Swampert

Swampert [Frederick] [Male]
Nature: Adamant
Type: Water/Ground
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Torrent: When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Damp (DW Unlocked): This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Stats:
HP: 110
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 60
Size Class: 4
Weight Class: 4
Base Rank Total: 19
EC: 9/9
MC: 3
DC: 5/5
Attacks:
Tackle
Growl
Mud-Slap
Water Gun
Bide
Foresight
Mud Bomb
Mud Sport
Counter
Earthquake
Hammer Arm
Mirror Coat
Curse
Waterfall
Wide Guard
Yawn
Roar
Double Team
Brick Break
Bulldoze
Rock Slide
Protect
Dig
Total Moves: 22
Fra Mauro the Shuckle
 
Shuckle [Fra Mauro] (Male)
Nature: Adamant
Type: Bug/Rock
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Abilities:
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Gluttony: (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Contrary (DW Unlocked): (Can be Enabled) This Pokemon's unique structure reverses stat changes it recieves in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.
Stats:
HP: 80
Atk: Rank 2 (+)
Def: Rank 9
SpA: Rank 0 (-)
SpD: Rank 9
Spe: 5
EC: N/A
MC: 0
DC: 5/5
Attacks:
Withdraw (*)
Constrict (*)
Bide (*)
Struggle Bug (*)
Encore (*)
Wrap (*)
Safeguard (*)
Rest (*)
Gastro Acid
Bug Bite
Rollout
Power Trick
Power Split
Knock Off (*)
Acupressure (*)
Sand Tomb (*)
String Shot
Sleep Talk
Dig
Gyro Ball (*)
Earthquake (*)
Rock Slide (*)
Total Moves: 22
Dorothy the Mismagius

Mismagius [Dorothy] (F)
Nature: Modest (Adds a Rank to Special Attack, subtracts a Rank from Attack)
Type:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 105
Size Class: 2
Weight Class: 1
Base Rank Total: 14
EC: 6/6
MC: 3
DC: N/A
Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.
Attacks:
Growl
Psywave
Spite
Astonish
Confuse Ray
Mean Look
Hex
Psybeam
Destiny Bond
Imprison
Lucky Chant
Magical Leaf
Power Gem
Nasty Plot
Taunt
Thunderbolt
Dark Pulse
Energy Ball
Substitute
Will-o-Wisp
Shadow Ball
Pain Split
Total Moves: 20
Phredd the Feraligatr

Feraligatr [Phredd] (Male)
Nature: Adamant
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Sheer Force (DW Unlocked): (Can Be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 4
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 58
Size Class: 4
Weight Class: 4
Base Rank Total: 20
EC: 9/9
MC: 2
DC: 5/5
Attacks:
Scratch
Leer
Water Gun
Rage
Bite
Scary Face
Ice Fang
Thrash
Flail
Agility
Superpower
Aqua Tail
Aqua Jet
Crunch
Mud Sport
Protect
Earthquake
Dig
Waterfall
Total Moves: 19
Sassafras the Fraxure
 
Fraxure [Sassafras] (Female)
Nature: Adamant
Type: Dragon
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Abilities:
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Unnerve (DW Locked): (Innate) The Pokemon's presence causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 67
EC: 4/9
MC: 6
DC: 3/5
Attacks:
Scratch
Leer
Assurance
Dragon Rage
Dual Chop
Scary Face
Slash
False Swipe
Taunt
Dragon Claw
Outrage
Counter
Endeavor
Reversal
Protect
X-Scissor
Swords Dance
Substitute
Total Moves: 14
Amore Pesce the Alomomola

Alomomola [Amore Pesce] (F)
Nature: Rash
Type: Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Healer: This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.
Hydration: This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
Regenerator (DW Locked): When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Stats:
HP: 130
Atk: Rank 3
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 65
Size Class: 3
Weight Class: 3
Base Rank Total: 20
MC: 0
DC: 2/5
Moves:
Pound
Water Sport
Aqua Ring
Aqua Jet
Doubleslap
Heal Pulse
Protect
Water Pulse
Wish
Wide Guard
Mirror Coat
Pain Split
Tickle
Ice Beam
Rain Dance
Scald
Shadow Ball
Total Moves: 14
Onion_Bubs the Metagross

Metagross [Onion_Bubs] (Unknown)
Nature: Quiet
Type: Steel/Psychic
Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (DW Locked): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)
Stats:
HP: 100
Atk: Rank 5
Def: Rank 5
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 60 (-10)
Size Class: 4
Weight Class: 9
Base Rank Total: 22
EC: 9/9
MC: 4
DC: 4/5
Attacks:
Magnet Rise
Take Down
Metal Claw
Confusion
Scary Face
Meteor Mash
Bullet Punch
Psychic
Headbutt
Iron Head
Zen Headbutt
Gravity
Shadow Ball
Total Moves: 13
Traded:
Last edited by Nightmare Jigglypuff; May 26th, 2012 at 2:27:41 PM.
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