Originally Posted by Fat Acklow
I agree with DW. Having limited legendaries gives older and more experienced players and edge, plus it also means that there is a smaller amount of satisfaction for other players. They'll see someone with an Entei or Zekrom (etc.), and realize that, they too, really wanted one. I think that if we really wanted to solve this kind of problem, we could implement a given amount of time that a legendary can join up with a trainer. Although a different from the Anime, the Manga does show that Pokemon will team up with a trainer for a set amount of time as long as the partnership is mutual (benefiting both parties). So what I propose is that we use a similar process (as a legendary event, perhaps in RP form) that Orkonaut provided, but instead of saying, "This is my Pokemon (i.e. legend) and no one else is able to have a copy of it", we say, "this Pokemon really respects so-and-so, and they get to partner up with this Pokemon for a week" or something like that.
I would have suggested a certain number of restrictions on the usage of Legendary Pokemon, similar to how the rarer and stronger legends are banned from in-game competitions like the Battle Tower/Subway, etc. In the case of ASB, perhaps it's the case that Legends are only usable against other Legends, so as to balance that out a bit. The possible problem with that is that Legendaries become less battle assets and more like trophies, though I personally would be okay with having a trophy legend. :P The fact that they don't see battle as much could be compensated for with access to more of a legend's movepool, IE, entire level-up movepool and anywhere from 5-8 or so starting TMs.