Join Date: May 2009
Posts: 1,165
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Status: Final Submission
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Legend:
Italics denotes that the move is a required move
Bold denotes a VGM
Bold and Italics denotes a required VGM
Bold and Underlineddenotes a repeated, or inferior, VGM
Just underlined indicates a move which is not usually a VGM, but may be seen as one with Prankster
Plain text is used for any other move.
Level-Up Movepool:
VGM's: Yawn, Aura Sphere, Air Slash, Roar, Rain Dance, Haze [Bulk Up and Fake Out are not VGMs on something with Base 60 Attack]
Total Moves: 14
TM/HM:
Non-Repeated VGM's:
Hidden Power, Taunt, Protect, Rest, Focus Blast, Work Up, U-Turn, Substitute
Egg Moves:
Egg Group: Flying/Monster
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Aromatherapy: Event Blissey, Jumpluff, Roserade
Charm: Pachirisu, Raichu, Clefable, Azumarill, Togekiss, Snubble
Whirlwind: Skarmory, Pidgey Line, numerous others in the Flying Egg Group
Assurance: Swoobat
Tailwind: Whimsicott, Pellipper, numerous others.
Switcharoo: Whimsicott
Encore: Many pokemon in the Fairy Group, Jumpluff [Aromatherapy], Whimiscott [Switchroo], Togekiss and Chatot allow Roost + Encore
Roost: Every breedable Flying-type known to man.
Unique VGM's: Aromathrapy, Switcharoo, Roost, Encore
Illegal VGM Combinations:
Aromatherapy + Roost, Whirlwind and Switcharoo
Whirlwind + Switcharoo/Aromatherapy
Roost + Aromatherapy and Switcharoo
Switcharoo + Roost/Whirlwind
Encore can be used with any Egg mov, except Assurance, as long as the other cominations of these egg moves do not fit into the above situations.
Total:
Unique VGM's: 20 [Not counting things like Roar + Whirlwind]
May be 25 if the possible VGMs are counted.
Total Moves: 54
Explanation - Competative:
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Offensive Movepool:
I have intentionally kept this rather sparce. With a great STAB combination, and a defensive type combination, bulk, Intimidate or Prankster, and a Base 115 Sp.Attack, I do not want this momentum pokemon to turn into something like Krillowatt ended up like, a sweeper, in any way, shape or form.
As a result, coverage is rather light, as I belive that the momentum Tomahawk gains should be through stopping his foes doing anything, not through smashing things to bits.
Hurricane has been disallowed for this very reason. With 115 Sp.Attack, and 80 Speed, it's perfectly viable to just slap a Scarf on Tomahawk, and begin throwing STAB Hurricanes everywhere under the rain. While Tornadus does boast a higher Sp.Attack, Tomahawk can actually take some hits. Meanwhile, Focus Blast is allowed, due to accuracry. If you're attempting to sweep with Focus Blast, good luck.
Some moves are also somewhat redunant. Psychic, for example, covers Fighting types, Poision Types, and that's about it. Poision is rare, and Fighting is covered by Flying already. Why use Psychic, which can grant a free switch-in to Dark types when you have STAB Air Slash? In a way, KNOWING what offense Tomahawk carries makes it better at causing mometum shifts, as your foes will know that Tomahawk poses a threat, and it's not a bluff, thus, causing him/her to switch out.
U-Turn is here, because unlike Baton Pass, it actually serves a purpose. It can scout switch-ins, and allow Toma to take an attack from a faster sweeper, giving a counter/check a free switch-in. While Baton Pass can scout switches, it cannot do the latter.
Defensive and Support Movepool:
Roost is obvious. The route I see Tomahawk going is effecting mometum with Bulk, so, clearly, Roost will be on most sets.
Here's where the rest of the movepool comes in. Prankster, a decent defensive typing, and a wide movepool of annoyance moves, to turn almost any situation to its advantage. Stall? Taunt them or Trick them. Offense? Haze to get rid of their boosts, or Encore a stat-up. Weather? Use one of your own, with Priority. Balance? Aromatherapy! Tomahawk's support movepool has something for almost ever situation, and something to suit most teams.
Oh, and for your own team? Well, Priority Weather can help things out. Aromatherapy and Tailwind with Priority are useful tools as well.
Aromatherapy comes at the cost of Roost, but, generally, the types of teams using Aromatherapy will be heavy offense, and thus, teams which do not have much staying power anyway, and are crippled by status such as Paralysis. Aromatherapy Tomahawk can come in, and fix this issue with a Priority Aromatherapy. I feel that it is useful enough to provide ultility, and not be worthless.
However, there are some notable omissions. The first, that many movepools do not emulate, is Baton Pass.
Baton Pass allows for Tomahawk to scout, by switching out with +1 Priority. Sounds good, right?
Oh, wait, Baton Pass' only addittional effect is passing boosts [Or stat drops too!], which can lead to problems, like Priority Bulk Up passing to things like Excadrill. Outside of this it does nothing. So... why use Baton Pass when you can just manually switch?
Answer: To scout switches, which are a higher priority
Counter-Argument: Why do that, when you can U-Turn, and deal some damage as well, while also scouting moves if the foe stays in?
Thus, Baton Pass' only reason to be on Toma's movepool is to pass boosts, which I am totally against.
Another notable omission is Stealth Rock and Rapid Spin. Let's face it, this guy has 4MMS as it is [Offensive STABS, Roost, Support moves of choice, possibly Aromatherapy]. Stealth Rock is not as potent as in 4th Gen, due to Magic Mirror, the loss or Rotom-A as a spinblocker, the rise of viable Spikers [Ferrothorn], and Priority Taunters, which are all faster than Tomahawk is, thus beat out his Rocks.
Rapid Spin is just poor as it is. Tomahawk lures Jellicent in too, with special attacks, and Fighting STAB. Does it really need Rapid Spin to do that too? Tomahawk can already effect momentum, and there are far better spinners such as Starmie and Forretress. Let's leave it to the experts here.
Flavor Reasoning:
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The Shaman:
The idea is that, for the first few levels, Tomahawk is useing its physical might [In its pre-evo], as it has not discovered it's magical power yet. However, as it gains experiance, Tomahawk gains mastery over it's Shamanic powers, allowing it to use Aura Sphere, and Air Slash.
It eventully gains power over the weather, a representation of nomadic tribes and Rain Dances. Defog, Haze [Always depicted as a fog], and Rin Dance are all in the level-up movepool. Tomahawk also gains quite a mighty roar, or a chant of sorts, which can scare pokemon away.
With help from technical machines, Tomahawk can increase it's shamanic knowledge, extending to the other three weather conditions, and a more powerful, but less accurate, Aura Sphere, in Focus Blast.
However, the egg moves are the real beauty. Tomahawks with bird genes are able to relax their bodies, to become in-tune with their powers, nd heal their health [Roost]. They can also call upon strong winds to blow foes away [Although, not strong enough to create a Hurricane].
Those with more fairy based lineage are more tricky, and sly. They also have knowledge of herbal remedies for burns, paralysis, and the like. As such, they can learn moves such as Switcharoo, Encore, Aromatherapy, and Charm.
Last edited by reachzero; Apr 8th, 2011 at 12:15:30 PM.
Reason: edited for correct VGMs and VGM count
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