likes his numbers
Join Date: Sep 2010
Strong as a Corsola
So I thought I'd give this a shot. At the very least it was fun to make. So, here we go.
BTW this is now my Final Submission
0 Vacuum Wave
11 Wing Attack
14 Hone Claws
24 Razor Wind
41 Air Slash
85 Sky Attack
OK, so the level up movepool is pretty straight forward. He starts out with mostly weaker Physical moves based on its body features, such as Scratch and Bite. As it grows it develops some basic special abilities, such as Razor Wind and Tailwind, but its focus is still mostly on increased power physical moves. It is only once he gets to a higher level that he finally starts learning his more useful special and status moves. With this I assumed that it would be evolving at 37, where it first starts getting more flying based moves. As such, Hurricane (and possibly Vacuum Wave) are only learn-able via Heart Scale after it evolves.
I also gave it a few moves only through its prevo. These are mostly for flavor because I wanted it to be able to get Close Combat, but I thought it would make more sense on its first form. Also, for all you LC people, as you see, I didn't add Hyper Voice or any other specific moves for the prevo here or anywhere. As Rising_Dusk mentioned, the prevo movepool will be decided separately, so anything not currently here you can feel free to add when you make that.
TMs and HMs
01 Hone Claws *
08 Bulk Up
10 Hidden Power
11 Sunny Day
15 Hyper Beam
18 Rain Dance
31 Brick Break
32 Double Team
39 Rock Tomb
40 Aerial Ace
49 Echoed Voice
52 Focus Blast
54 False Swipe
68 Giga Impact
80 Rock Slide
83 Work Up
86 Grass Knot
94 Rock Smash
-2 Equivalent move (**)
-1 Repeated move (*)
The TM movepool doesn't contain anything too crazy, but has plenty of good options to use. It contains all your basics (Toxic, HP, Return, etc), along with many other nice moves. On the Defensive and supportive side, it has access to the standards of Toxic, Rest, Sub, etc. But in addition, it gets access to U-Turn, one of the best moves for keeping up any momentum you have gained. Also included is Taunt which can be used to prevent common switch ins from setting up on Tomohawk, as well as helping it disrupt walls like Blissey.
On the offensive side, you have Focus Blast, which is one of its two most powerful STAB moves, Grass Knot, to help with those heavier waters while still allowing light bulky waters (is that an oxymoron?) to stop it, and the aforementioned Hidden Power, along with myriads of physical options. One other interesting move would be Snarl. While not all that powerful, Dark provides good coverage with Fighting, and Lowering the opponents Special Attack can really help it against common special sweepers, while not being overpowering enough to make it easily beat any of its counters. Unfortunately, as Tomohawk is incompatible with Zoroark, we will probably have to wait for the TM to be released for this move to be legal.
Egg Moves (Flying and Monster Groups)
Aura Sphere – Togekiss
Baton Pass – Togekiss
Block – Bastiodon, Lickilicky^, Slowbro, Slowking, Snorlax, Torterra^
Earth Power – Aggron^, Archeops, Bastiodon^, Garchomp^, Marowak^, Nidoking, Rampardos^, Rhyperior^, Swampert^, Torterra, Tyranitar^
Encore – Chatot, Togekiss
Heal Pulse – Meganium, Slowbro, Slowking
Heat Wave – Entire Generation IV flying egg group except the Dodrio, Skarmory, and Pelipper lines
Lick – Licklilicky, Snorlax
Perish Song – Altaria, Honchkrow, Marowak
Quick Guard – Archeops
Rapid Spin – Blastoise
Sing – Altaria, Kangaskahn+, Lapras, Marowak+
Wish – Farfetch’d~, Kangaskahn~, Lickilicky~, Togekiss, Unfezent, Xatu
Yawn – Blastoise, Kangaskahn~, Snorlax, Slowbro, Slowking, Swampert, Togekiss
^ = via 4th gen move tutor
~ = via Wish event
+ = via purification in XD
So I gave Tomo a decent number of egg moves, many of which have some good competitive use. First and foremost is Aura Sphere. I would assume most sets will be running this move, and as such I made sure it was compatible with a decent number of others, though I'll go more into that below. Baton Pass, especially with Prankster, is an awesome scouting move, and while he may not have too much use for Bulk/Work Up himself, passing those, or a nice and bulky sub, to a teammate can be great for your team. Encore is another great move. It might not be as good as in genIV, but running it prevents guys from trying to set up on you. Wish is there as alternative way of healing if you don't want roost, and works well with Baton Pass/U-Turn (or just switching) to heal up your team. Rapid Spin is always nice, but its bad distribution makes it illegal with most other moves and thus he probably will have better things to do than dedicate himself to spinning. Earth Power, Heat Wave, Perish Song, Yawn, and Sing are some other decent usable options. And we all know how amazing Lick is.
Aura Sphere/Baton Pass/Encore + Block, Earth Power, Heal Pulse, Lick, Perish Song, Rapid Spin, Sing
Block + Heat Wave, Perish Song, Rapid Spin, Sing, Wish
Earth Power + Heal Pulse, Heat Wave, Lick, Rapid Spin, Wish
Heal Pulse + Heat Wave, Lick, Sing, Perish Song, Rapid Spin, Wish
Heat Wave + Lick, Rapid Spin
Lick + Perish Song, Rapid Spin, Sing, Wish
Perish Song + Rapid Spin, Yawn, Wish
Rapid Spin + Sing, Wish
Sing + Yawn
Quick Guard + Anything
And as noted in the legal combos section, despite all the moves being compatible with each other, Earth Power + Perish Song + Sing is illegal as a Marowak cannot know both Perish Song and Sing at the same time.
For the most part I tried to give the movepool a large number of options but while staying pretty much completely realistic.
<jas61292> I record everything
<nyttyn> prove it.
<nyttyn> WHAT WAS THE VERY FIRST THING I EVER SAID IN THIS CHANNEL.
<jas61292> [06/02/12 | 12:43] <NyttyN> Huh what deo you know shelll smash did get banned
<nyttyn> well congratulations jas your stalker nexus has reached an all time high.
Last edited by jas61292; Apr 8th, 2011 at 12:47:35 PM.