Hey Smogonists, I´ve tried to nuzlocke my HG version, but always skip it post-elite four/lance because it gets boring after a while. I´ve decided to make the rules as tight as possible, to make it more challenging.
Maybe you can help me to make rules that keep the challenging moment throughout the game.
So far I did a no-money challenge(+no healing items apart from held items), an only-buyable-items+keyitems-challenge(includes no pkmn center) and included restrictions to amount of pkmn-center usage, amount of pkmn you may catch for each gym and so on.
I also always use random encounters only, so I sent the starter away before I battle the first gym and I don´t accept gift pokemon(like eevee, dratini, sudowoodo...).
But I always know where to get the key-pkmn, like natu for wish support, which makes it easier as soon as you have access to those support-pkmn.
I thought about an ash-ketchum style challenge in the way, that you have to free your strongest pkmn before each gym(would probably include the starter pkmn before gym 1 for most of us). But otherwise I don´t have any new ideas.
Every new restriction always tends to increase the pressure in the beginning but fails to keep the pressure through the rest of the game... which makes the challenge not that challenging anymore
Maybe HG is too easy for Nuzlocke...