Pokemon

Munchlax(*) [Bastion] (M)=KO

Numel (Flare) (F)
Nature: Quiet
Type: Fire/Ground
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).
Simple: (Innate) This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness, but the same actual stage. (e.g. Swords Dance/Screech is still a 2 stage boost/drop but is calculated as 4 stages). Stat benefits/reductions still maximize at 6 effective stages.
HP: 25
Energy: 42%
Atk: ***
Def: **
SpA: **** (+)
SpD: **
Spe: 30 (-15%)
Status: +1 Speed

Monohm (Zero) (M)
Nature: Modest - adds * to Special Attack, subtracts * from Attack.
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Dragon: Dragon STAB; Roar has Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
HP: 66
Energy: 78%
Atk: * (-)
Def: ***
SpA: **** (+)
SpD: **
Spe: 60
Status: Magnet Rise (4 actions left)

Ralts(*) [Shizuka] (Male)
Nature: Serious (Neutral)
Type: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Synchronize:
Type: Innate
Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Trace:
Type: Can be Activated
This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
HP: 90
Atk: *
Def: *
SpA: **
SpD: **
Spe: 40
Numel got pwned last round, and tries to avoid the same fate now by
flame charging away from Monohm. However, Monohm aims true and blasts Numel out of the air with one decisive Hydro Pump.
Hydro Pump, boosted by the rain, knocks numel out cold; the poor thing never stood a chance. Shizuka (which means "quiet" in Japanese) tries to avoid the same fate by setting up a
wondrous wall of light to lessen the damage of any incoming special attacks.
Monohm, now less worried with numel out of the way, uses a
Thunderbolt on Ralts. However, because it had to pass through the screen of light, the damage was reduced. Ralts further buffs its special defensive capabilities with a
Calm mind. Feeling sufficiently defended, ralts prepares to go on the offensive.
Monohm pulls out all the stops a launches a
Gale-force wind at Ralts. However, due to the light screen and Calm Mind, Gale's damage is reduced by a large margin, and there is nothing the Monohm can do about it. Luckily for Monohm, Gale severely confuses Ralts; this confusion also makes ralts
hit itself instead of attacking Monohm. Hopefully Ralts can recover from this brutal onslaught next round.
Pokemon

Numel (Flare) (F)=KO'ed

Monohm (Zero) (M)
Nature: Modest - adds * to Special Attack, subtracts * from Attack.
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Dragon: Dragon STAB; Roar has Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
HP: 66
Energy: 56%
Atk: * (-)
Def: ***
SpA: **** (+)
SpD: **
Spe: 60
Status: Magnet Rise (1 action left)

Ralts(*) [Shizuka] (Male)
Nature: Serious (Neutral)
Type: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Synchronize:
Type: Innate
Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
HP: 66
Energy: 87%
Atk: *
Def: *
SpA: **
SpD: **
Spe: 40
Status: Light Screen (4 actions left), Confused (3 actions left), +1 Special Defense, +1 Special Attack
Rain Dance lasts for another 3 rounds. Tort, I need you next pokemon. After that, the order for actions is Beserker, Tortferngatr, Omegaman. This has been a great battle so far guys, keep up the nice work. Finish strong everyone!