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Old Apr 28th, 2011, 11:44:23 AM   #1
reachzero
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Question CAP1 - Miscellaneous Flavor - (Height, Weight, Pokedex Entry Poll 3)

This poll will finally to pin down the flavor attributes of Tomohawk.

This will be an Bold Vote, meaning you may vote for one, and only one, option. The options in this poll are Joeyboy and ShyGuy1221.

Quote:
Originally Posted by Fat Joeyboy View Post
Final Submission

Species: Chieftain Pokemon
Height: 4' 2'' / 1.27 m (Taller than Mandibuzz, smaller than Braviary and Archeops)
Weight: 82 lbs / 37.2 kgs (Heavier than Archeops, lighter than Mandibuzz and Braviary)

Black: It is rumored they once used their shamanistic powers to help an ancient civilization cope with life in the desert.

White: Until only a few years ago they were thought to be extinct. Now researchers believe they were merely mourning the loss of an ancient city.

~I really enjoyed the whole ancient desert civilization back story in Unova and I thought Tomohawk fit right in. Also the idea of Tomohawk helping the ancient peoples adapt to desert life is a reference to the Native Americans teaching the Pilgrims to cope with life in the new country.
Quote:
Originally Posted by Fat ShyGuy1221 View Post
Final Submission

Tomohawk

Species: Tribal Leader Pokemon
Height: 4'03" 1.3m
Weight: 88.2lbs. 40kg

Black: Its feathers are actually hardened fur used for flight and defense. It protects its injured kin from scavenging MANDIBUZZ with its life.

White: Utilizing its mystic powers, it can manipulate air currents to fly gracefully through the sky. It has aerial battles against BRAVIARY over territorial disputes.

Gray: There can only be one as the tribe leader. Any newly evolved PREHAWK must challenge the current leader. The loser must leave and form a tribe of its own.

Explanation:

The height of Tomohawk is about the average size of the fully evolved bird pokemon of Unova. Equal to that of Swanna, larger than Unfeasant and Mandibuzz, and smaller than Sigilyph and Braviary.
The weight is about inbetween Mandibuzz's and Braviary's weight. Grass Knot and Low Kick result in a power of 60.
I felt that the pokedex entries should reference Mandibuzz or Braviary depending on the version. I also think that Tomohawk would not be able to fly without its abilities over the elements, do to it not technically having wings. The Black entry references the fur hardening into feathers. The Gray entry refrences aminals like lions in nature, where the alfa must fight any challengers for the right to lead, and must leave the group if they lose.



Here is our CAP so far:

Quote:
Originally Posted by Fat Cartoons! View Post

Name: Tomohawk

Typing: Flying/Fighting

Base Stats: 105 HP/60 Atk/90 Def/115 SpA/80 SpD/85 Spe

Abilities: Intimidate/Prankster

Code:
Quote:
Originally Posted by Fat capefeather View Post
*bursts in with an epic Final Submission* Legend: * - Move is repeated in this or a previous list . - Move is (almost) required by a different move ! - Move is (almost) required by typing or ability !! - Move is absolutely required by typing or ability Bold - A VGM that is not repeated in this or a previous list
Level-up
Unique moves: 18 Unique VGMs: 13
Explanation
Machines
Unique moves: 38 Unique VGMs: 16
Explanation
Breeding (Ground / Flying) (NO ILLEGALITIES)
Unique moves: 10 Unique VGMs: 9
Explanation
Total unique moves: 66 Total VGMs: 38 Some general comments I'll admit that my movepool is mostly based on flavour, but the competitive theme here is a small but precise non-attacking movepool. I didn't put in every non-attacking move that "seems interesting" because there are way too many of them and a lot of the good ones are level-up/egg only. Let's be honest, here: Do we really need a super-bloated non-attacking movepool? I've made an explicit effort to limit or outright avoid moves of the following categories: Psychic-type (e.g. no Psych Up or Gravity) Poison-type (e.g. no Sludge Wave) Moves that modify anything other than Atk or Def (e.g. no Hone Claws) Moves that can disrupt move choice (e.g. no Torment/Disable/Switcheroo) Physical moves (all of the physical moves in this pool are justified by flavour or move-move guidelines) I absolutely do not believe that most Psychic- or Poison-type moves make any sense on Tomohawk. In my view, Tomohawk should be using the powers of nature, not supernatural mind tricks or waves of garbage. (I don't quite get other people's justification of Mimic, either. Tomohawk is using a disguise, not copying others' actions.) I also want Tomohawk's Hurricane to get support entirely from rain or another Pokémon's Gravity, and not set it up for itself (other than with Rain Dance). I also find choice-disrupting moves potentially broken with this CAP, so I have excluded them. The movepool still does have some gems like bulky Substitute, Healing Wish, Memento, Roost and Yawn (arguably better than sleep if the opponent stays in). You may have noticed that Baton Pass is this movepool's only switching move. Screw Volt Switch -.- Only Electric-types and Steel-types learn it. It doesn't make sense! Baton Pass is clearly the most effective switching move to include here, so that's what I have done. I've also completely ignored move-move guidelines for Stealth Rock and Heat Wave. The main justification for this is that Tomohawk is not a Rock-type (or mainly rock-dwelling creature) or a Fire-type, so I'm violating "canon" a bit anyway by including these moves. I really didn't want to have to put in stuff like Sandstorm (doesn't make much sense to me) or Flame Charge (disallowed).
This poll is close in exactly 24 hours. Have fun!
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Quote:
Originally Posted by Fat Aeroblacktyl View Post
who the hell is reachzero
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(Proverbs 26:4-5)
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