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Old Apr 29th, 2011, 4:45:03 PM   #1
reachzero
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Talking CAP 1 - Final Product

CAP1, Tomohawk, is complete!

When we first learned about the new Pokemon, moves, items and mechanics of Pokemon Black and White, I think we all wondered what it would mean for CAP. Our experiences with 4th Generation taught us that the CAP process often leads to optimization, so we were all on our toes about creating CAPs that were extremely strong. At the same time, 5th Generation shattered an incredibly number of our 5th Generation taboos: Chandelure and Haxorus reached levels of attacking stats we would be embarrassed to give a CAP, powerful abilities like Speed Boost and Magic Guard seemingly were given out like candy, while previously unremarkable Pokemon like Gorebyss and Huntail became absolutely devastating Baton Passers . In the early stages of CAP1, I wondered what this would mean for us. Would this power creep balance out our tendency to optimize? Would our desire to make a great product overpower our sense of metagame balance?

I have felt that though nearly every competitive stage of this process we have been wrestling with the tension of competitive balance. In order to deal with the monstrous threats we intended to face, like Excadrill and Landorus, we needed to produce a product that was amazingly strong. At the same time, we needed to be accountable to the criticism that CAPs tend to be optimized and overpowered. I believe that we did a very good job of walking the competitive tightrope with this CAP. I'm very confident that at the end of the 5th Generation, Tomohawk will be seen very differently than either Pyroak or Arghonaut were at the end of the 4th Generation.

Black/White OU is still very much a metagame in flux. Very few people could claim to really know what the metagame of the next Suspect period will look like, never mind what the end metagame will look like. We are still in the early stages of exploring Black and White, and the CAP project is all about exploration! I believe we have gotten off to a strong start, but there are still an incredible number of factors that we've barely scratched the surface of. I'm looking forward to see what directions future CAPs take us in, and of course to see the collective dreaming that will point us in those directions!


Here is everything you could need or want to know about Tomohawk, our final product!

Quote:
Originally Posted by Fat Admiral_Korski View Post
Concept: Momentum
General Description: This will be a Pokemon that can be utilized to gain or regain momentum for a player's team at any point in the match as its primary function.
Justification: Gen. 5 is a very powerful metagame. As such, most battles are won by the smarter strategist who can best maneuver around his/her opponent's onslaught to gain even a single turn's advantage, potentially clinching them the match. This process of gaining and regaining momentum is most often the defining element that makes a winner and a loser out of a single Pokemon battle. Any top player in this metagame should agree that momentum is the most crucial element in any given match; however, "momentum" itself is a rather vaguely defined term that is never really explored in concrete terms. Is it keeping opposing teams on the defensive? Forcing switches? Good prediction? Spamming U-turn? These have all been approaches to achieving momentum, but they are also player-side and largely synonymous with "strategy," as opposed to Pokemon-side and regarding a Pokemon's role on the team. Certainly there are threats like Ferrothorn/Gliscor (defensive) and Scizor/Latios/Voltlos, etc., etc. (offensive) that can achieve momentum as we know it, but there is no current niche for a "momentum Pokemon" because the concept has been purely delegated to players and not to Pokemon.
Questions to be Answered:
-How do we define momentum in terms of competitive Pokemon? What factors make current Pokemon able to achieve momentum and how can we incorporate that information into a successful CAP?
-How do different styles of play (Weather-based offense, stall, bulky offense, etc.) use momentum to achieve their goals and how can our CAP play to those strategies in an effort to take their momentum away?
-What type of traditional role (sweeper, tank, wall, support) would a Pokemon like this most resemble? Would it have to be able to fit more than one of these roles to fit in a variety of teams?
-How will the different playstyles be affected by the addition of a Pokemon that can regain offensive/defensive momentum at any given point? Will offensive teams play more conservatively? Will defensive teams play more recklessly? Will everything simply adapt to a new threat and move on normally?
Quote:
Originally Posted by Fat Cartoons! View Post

Name: Tomohawk

Typing: Flying/Fighting

Base Stats: 105 HP/60 Atk/90 Def/115 SpA/80 SpD/85 Spe

Abilities: Intimidate/Prankster

Dream World Ability: Justified

Quote:
Originally Posted by Fat capefeather View Post
*bursts in with an epic Final Submission
*Legend:
* - Move is repeated in this or a previous list
. - Move is (almost) required by a different move
! - Move is (almost) required by typing or ability
!! - Move is absolutely required by typing or ability
Bold - A VGM that is not repeated in this or a previous list
Level-up

Unique moves: 18
Unique VGMs: 13
Explanation

Machines

Unique moves: 38
Unique VGMs: 16
Explanation

Breeding (Ground / Flying) (NO ILLEGALITIES)

Unique moves: 10
Unique VGMs: 9
Explanation

Total unique moves: 66
Total VGMs: 38

Some general comments

I'll admit that my movepool is mostly based on flavour, but the competitive theme here is a small but precise non-attacking movepool. I didn't put in every non-attacking move that "seems interesting" because there are way too many of them and a lot of the good ones are level-up/egg only. Let's be honest, here: Do we really need a super-bloated non-attacking movepool?

I've made an explicit effort to limit or outright avoid moves of the following categories:

Psychic-type (e.g. no Psych Up or Gravity)
Poison-type (e.g. no Sludge Wave)
Moves that modify anything other than Atk or Def (e.g. no Hone Claws)
Moves that can disrupt move choice (e.g. no Torment/Disable/Switcheroo)
Physical moves (all of the physical moves in this pool are justified by flavour or move-move guidelines)

I absolutely do not believe that most Psychic- or Poison-type moves make any sense on Tomohawk. In my view, Tomohawk should be using the powers of nature, not supernatural mind tricks or waves of garbage. (I don't quite get other people's justification of Mimic, either. Tomohawk is using a disguise, not copying others' actions.) I also want Tomohawk's Hurricane to get support entirely from rain or another Pokémon's Gravity, and not set it up for itself (other than with Rain Dance). I also find choice-disrupting moves potentially broken with this CAP, so I have excluded them. The movepool still does have some gems like bulky Substitute, Healing Wish, Memento, Roost and Yawn (arguably better than sleep if the opponent stays in).

You may have noticed that Baton Pass is this movepool's only switching move. Screw Volt Switch -.- Only Electric-types and Steel-types learn it. It doesn't make sense! Baton Pass is clearly the most effective switching move to include here, so that's what I have done.

I've also completely ignored move-move guidelines for Stealth Rock and Heat Wave. The main justification for this is that Tomohawk is not a Rock-type (or mainly rock-dwelling creature) or a Fire-type, so I'm violating "canon" a bit anyway by including these moves. I really didn't want to have to put in stuff like Sandstorm (doesn't make much sense to me) or Flame Charge (disallowed).
Quote:
Originally Posted by Fat DarthVader317 View Post

Quote:
Originally Posted by Fat Joeyboy View Post

Species: Chieftain Pokemon
Height: 4' 2'' / 1.27 m
Weight: 82 lbs / 37.2 kg

Black: It is rumored they once used their shamanistic powers to help an ancient civilization cope with life in the desert.

White: Until only a few years ago they were thought to be extinct. Now researchers believe they were merely mourning the loss of an ancient city.
Go go go playtesting, I'm going to beat you all on the ladder, especially Rising_Dusk!
__________________
Quote:
Originally Posted by Fat Aeroblacktyl View Post
who the hell is reachzero
Answer not a fool according to his folly, lest you be like him yourself.
Answer a fool according to his folly, lest he be wise in his own eyes.

(Proverbs 26:4-5)

Last edited by reachzero; May 1st, 2011 at 8:34:06 PM. Reason: nice catch, Gerard
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