Originally Posted by Fat Reachzero
In order to deal with the monstrous threats we intended to face, like Excadrill and Landorus, we needed to produce a product that was amazingly strong. At the same time, we needed to be accountable to the criticism that CAPs tend to be optimized and overpowered. I believe that we did a very good job of walking the competitive tightrope with this CAP.
Well said. There is a tendency for various CAP folk to cry brokenness at any step of the process; however, in this case I think we did a really good job of being realistic and metagame-conscious with every small detail that went into Tomohawk, and the result is as competitively worthwhile as it is balanced. This is probably the biggest win for the CAP process as far as I can tell going into gen. V, and there's no chance it was an easy task to preside over, so excellent job, Reach! And it's cool-looking, too.