Brandon watched as Ryan and Tortferngatr selected their Pokemon and sent them out. Ryan selected his Emboar, named Skrimir, while Tort sent out Float, his Krillowatt.
Float the Krillowatt

Krillowatt [Float] Female
Nature: Lonely (+* in Attack, -* in defense)
Type: Electric/Water
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Stats: 151/84+/73-/83/74/105
HP: 125
Atk: Rank 4
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 105
Energy: 100
EC: 6/6
MC: 0
DC: 4/5
Abilities:
Ability 1: Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Ability 2: Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Ability 3: Shell Armor (DW, not yet activated): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Attacks:
Bubble (*)
Charge (*)
Tackle (*)
ThunderShock (*)
Detect (*)
Ice Shard
Confuse Ray
Imprison
Mirror Coat
Aqua Jet
Counter
Thunder
Hydro Pump
Muddy Water (*)
Whirlpool (*)
Signal Beam (*)
Wild Charge (*)
Scald (*)
Ice Beam (*)
Hone Claws
Earthquake
Skrimir the Emboar

Emboar [Skrimir] (M)
Nature: Brave (A 15% decrease in Base Speed and a -5% flat increase in accuracy on this Pokemon's attacks; Attack increased by *)
Type: Fire/Fighting
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).
Stats:
Emboar
HP: 110
Atk: ***** (+1) (+)
Def: ***
SpA: ****
SpD: ***
Spe: 55 (-)
Energy: 100
Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Reckless (DW): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon do two (2) more damage, and recoil percentage is unaffected.
EC: 9/9
MC: 0
DC: 4/5
Moves:
Tackle
Tail Whip
Ember
Odor Sleuth
Flame Charge
Smog
Rollout
Take Down
Head Smash
Flare Blitz
Endeavor
Superpower
Yawn
Sunny Day
Fire Blast
Wild Charge
Taunt
Brandon and Mindstrike watched as the fully-evolved Pokemon began their battle. Float, much faster than the Emboar opposite him, started off the battle, using
Hone Claws to boost both her attack and accuracy! This clearly bored Skrimir though, and he showed his boredom with a loud
Yawn! Float yawned in return, clearly drowsy. Mindstrike looked perplexed, wondering why the powerful Pokemon weren't attacking. "Haha, don't worry little buddy, they'll be attacking soon," Brandon told his Ralts.
Sure enough, Float went on the offensive, launching a massive
Hydro Pump at Skrimir! It hit hard, but the Emboar shook it off and responded with a powerful
Wild Charge! Float took the blow, then shook the ground with a massive
Earthquake! Skrimir braced himself for the blow, and then finished off the round with a
Head Smash! While Mindstrike was awed by the powerful attacks, Brandon checked on the Pokemon.

Krillowatt [Float] Female
HP: 89
Atk: Rank 4
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 105
Energy: 80
Drowsy, will fall asleep after 1 action
+1 attack till end of this round
+1 accuracy till end of this round

Emboar [Skrimir] (M)
HP: 53
Atk: ***** (+1) (+)
Def: ***
SpA: ****
SpD: ***
Spe: 55 (-)
Energy: 77
Calculations
Action 1:
Float used Hone Claws -> 6 energy, +1 attack, +1 accuracy
Skrimir used Yawn -> 7 energy, Float is drowsy (will fall asleep in 3 actions)
Action 2:
Float used Hydro Pump -> (12[BP] + 3[STAB]) * 1.5[SE] = 22.5, rounded to 23 damage, 7 energy
Skrimir used Wild Charge -> 9[BP] + 5.5[Stat Dif.] = 14.5, rounded to 15 damage, 7 energy, 3.75, rounded to 4 recoil
Action 3:
Float uses Earthquake -> (10[BP] + 1.5[Stat Dif.]) * 1.5[SE] + 1.5[Boost Dif.] = 18.75, rounded to 19 damage, 7 energy
Skrimir used Head Smash -> 15[BP] + 5.5[Stat Dif.] = 20.5 damage, rounded to 21 damage, 9 energy, 10.5, rounded to 11 recoil
"Skrimir did a lot of damage to Float, but recoil did a lot of damage to himself as well," Brandon mused. "Good thing Float will be falling asleep soon, so Skrimir will have the chance to make up the difference. Alright, Rolf's up next!"
Rolf, you're up!