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Old May 13th, 2011, 8:40:08 AM   #138
eitleon
 
Join Date: Feb 2010
Posts: 59
Austria
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Need suggestions:

Currently running this team for doubles:

Tyranitar (M) @ Air Balloon
Adamant
4 HP/252 Attack/252 Speed

- Crunch
- Brick Break
- Dragon Dance
- Protect

This whole post is about this guy, actually. It got no Stone Edge (Accuracy sucks), neither does it have Rock Slide. First off, Rock Slide is so weak, it hurts. It only hits 9 out of 10 teams, meaning it hits every third time in Battle Haxway - and since the AI is seemingly programmed to counter just Tyranitar, I face LOTS of Steels and Fighters (including Bronzong, that damn Screener.) Scizors, Forretress and Skarmorys pop up regularly, too, but none of them can live my back row.
If I survive the first two turns, it drags at least one opponent with him, which is barely sufficient, though. Also, it dies. So. Easily. A lot. I need a replacement, probably, because... well, it just doesn't drag it's own weight. The balloon is popped so easily I rarely dare to EQ with Chomp unless I protect.

Additionally, Sandstorm hurts 2 teammates, but that's not much of an issue as they are frail anyway and none of them gets to hold a Focus Sash.

Garchomp (M) @ Lum Berry
Jolly
104 HP/252 Attack/152 Speed

- Earthquake
- Outrage
- Swords Dance
- Protect

Easily MVP most of the time. If I predict correctly on the first turn, I can either safely SD, Protect or outright KO dangerous stuff. Not much to talk about here, except the odd EV spread probably. This Chomp was at first designed to be a Scarfchomp and the given EVs allow it to outspeed Garchomp 3 and severely hurt it with either Draco Meteor or KO with Outrage if I'm lucky. Haven't encountered it yet, though.

Infernape (M) @ Life Orb
Jolly
4 HP/252 Attack/252 Speed

- Mach Punch
- Close Combat
- Flare Blitz
- Protect

No Fake Out is meh, but not that hasn't bothered me until now. In my experience, Infernape often ends up paralazed - Mach Punch comes in handy in these situations - and against Aqua Jet Impoleons of course. I get the necessary coverage with Close Combat and Flare Blitz. And since, as I have already mentioned, I face A LOT of Steels and Fighters, Infernape is guarenteed at least two kills if my front row is decimated early.

Starmie @ Choice Scarf
Modest
4 HP/252 Special Attack/252 Speed

- Scald
- Thunderbolt
- Ice Beam
- Psychic

My revenge killer of choice. No Surf because Scald hits harder in doubles. Also, no water resists on my team. Yes, I'm incredibly weak to water types, but the only ones I face regularly until now were Vaporeon, Walrein and Lapras. Two of them easily taken care of by Infernape/Tyranitar. And Vaporeon is a pain, but usually doesn't get past Starmie if it comes down to it. Even though it isn't timid, I outspeed most of the things I want to outspeed and I need the extra power.

So, i'd be glad if someone could help me replace Tyranitar here.
I thought of Staraptor, but I don't have access to Reckless atm, so I probably won't hit hard enough. Also speed tier sucks.
Archeops? Deafeatist is meh.
Moltres? Speed tier not that good. Also I don't RNG, so the best Moltres I got atm has neutral nature and 20 - 21 / 15 - 16 / 5 - 6 / 10 - 11 / 15 - 16 / 27 - 28 IVs... Though if someone convinces me of Moltres's usuability I might bother getting a good one in my new Platinum run.
Ambipom? Togekiss? Salamence? Machamp? Skarmory?

I do take other suggestions, particularly for better revenge killers, too. :D


Thanks in advance. :D
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