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Old May 16th, 2011, 6:22:11 PM   #2
UltiMario
 
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Join Date: Aug 2009
Posts: 816
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5C is a pretty cool move, different properties depending on where the opponent is. Close-range its a punch that cancels into special attacks, most notably A/B/X-Pulse, which leads to the nice, simple combo:

close 5C, A/B/X-Pulse, Pin Missile.

Hard to pull off because close 5C is balls to hit with, but if you get it, tons of damage (assuming super meter) is abound.

If you don't have Meter when landing close 5C, you can just combo into Dark Pulse, which leads into Night Slash, and free Night Slashes are great.

Far 5C on the other hand, is nice and (comparatively) easy to use, and cancels into normals, and provides a different combo approach, the balance here is that you're not getting combos into Pin Missile from Far 5C, though :<

So far the best combo I have off Far 5C is

5C, 5A, 5B, B-Arm

Pretty simple combos you can just throw into your game.

In other news, j.A and A-Arm have some... odd properties. I've had j.A hit 5 times once, and A-Arm hit 4. I'll see if I can find a way to make these consistently happen.
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