Hey Dezza, thanks a ton for the review. I'm gonna explain why I'm not adding anythin that I don't add here, just for the record, as well as so noone else thinks the same thing in future. Everything I don't mention you can assume has been put in, so I'm hoping this post doesn't come accross as overtly negative!
In terms of Flame Charge, I'm sort of on the fence about adding it atm. The three nukes (Victini, Darm and Zard) can all pull similar sorts of sets to the Heatran FC set I run, but each has a bit of a drawback imo - Victini's speed falls after every V-Create of course, making it counterproductive to an outright sweep and as such a bit more gimmicky (U-Turn seems a better 4th move to me atm, but Vic's the one I'm most leaning towards adding it for); Darm's Sheer Force I think eliminates the effect, though this is a bit untested, so the other reason is his huge frailty making it hardish to grab a boost; and for Zard sitting around not hurting things only damages him. I'll put it into Victini and see how it goes.
Unsure what you mean by him being weak to other weather lol, perhaps Ninetales?
Hear what you're saying about leading - alluded to it in the tips section. The individual threat analyses for the inducers all mention about hazards being very helpful to wear them down, so hopefully this should cover the fact that it's easy to predict stuff.
Leavanny is slower than Sawsbuck actually, and the latter gets Jump Kick, making it a better lead against TTar whilst still being able to OHKO Toed, so sadly the leafy bug is outclassed pretty much wholly :\.
Hadn't heard about the DW Eevee release, so once that's verified I shall add in some info about BP to Espy as well as perhaps add Baton Pass to the threatlist..
From using Duggy a few times it's been really underwhelming for me, which is why I didn't mention it. It's really a toss-up as to if the slot is worth it most games.
Think most of the rest of your post is already covered further into the article :)