Serene (M)
HP: 94
Energy: 68
Boosts/Drops: -1 SpD, -3 Def
Others: Mud Sport (1 more action), Paralysis (15%)
Actions: Dive - Mud Sport - Dive
Cogsworth
HP: 79
Energy: 64
Boosts/Drops:
Others: Yawn (will sleep after 2 actions), Disable (Metal Sound, 3 more actions)
Actions: Gear Grind - Discharge - sleep
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Round 3: FIGHT!
Serene starts off by utilizing his godlike Speed to
Dive into the nearby water for cover. Cogsworth attempts to
Gear Grind... but it seems Serene is a bit too deep in the waters for Cogsworth to venture through! Seeing Cogsworth's sigh, Serene pops right back up and smashes into the sad gears with a hearty attack! This is doing no good at all for Cogsworth! After that happened, it seems like Serene's Mud Sport effect has worn off. Perhaps it drained off in the dive?
Noticing the disappearance of the mud, Serene aims to pile up even more mud onto herself! On the beach, she performs a lovely
Mud Sport that any hippo would love! Too bad for Cogsworth - it's too slow to get a super effective hit in! Eh, it's going to
Discharge anyway? It just zapped a bunch of sand and some bits of Serene! ... Hey, what happened? It looks like Serene caught the paralysis! Oh wait, he's already paralyzed...
And guess what, right upon being zapped into extra paralysis, Serene feels the
paralysis fully! lol. It's a free hit for Cogsworth! Wait, it's... sleeping? Oh yeah, it was a Yawn! Oops! This seems to be a 3-action
sleep! Good luck with that Cogsworth! (This counted as 1 just in case you were confused; Yawn happened last action.)
Oh yeah, Cogsworth remembered how to use Metal Sound again! I wonder how...
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CALCS
Serene
A1: Dive > 8 + 3 + (0) = [11 Damage/5 Energy]
A2: Mud Sport > [5 Energy]
electric damage sliced
A3: haxed
Cogsworth
A1: Gear Grind > nothing
A2: Discharge > 8 + (0) + (1.5) = 11 / 2 = [6 Damage/6 Energy]
+1 energy for thunderbolt error
A3: sleep
Serene (M)
HP: 88
Energy: 58
Boosts/Drops: -2 Def
Others: Mud Sport (4 more action), Paralysis (15%, 10% next round)
Cogsworth
HP: 68
Energy: 59
Boosts/Drops:
Others: slacking off for 2 actions
TRICK ROOM FOR 3 MORE ROUNDS
BT's ACTIONS!