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Old May 25th, 2011, 12:12:53 AM   #14
Flora
floofy
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Join Date: Feb 2008
Posts: 6,779
Location: Santa Clara, CA
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Serene (M)
HP: 88
Energy:
58
Boosts/Drops: -2 Def
Others:
Mud Sport (4 more actions), Paralysis (10%)

Cogsworth
HP: 68
Energy:
59
Boosts/Drops:
Others:
slacking off for 2 actions

---------------------------------------------------------

Round 4: FIGHT!

Serene takes advantage of Cogsworth's naptime by seeing the future's sight. Hmmm, a not very effective hit yet still effective... mhm. I got it! It will be Cogsworth's final blow to the head! Serene? Right? Yeah! Okay, stop it. I know you're Cursing at me! Rapist.

Okay, go ahead, take a Dive in the waters, see if I care. I might cut your tail off if you don't get out of my sight! Oh hey, Cogsworth is awake! It's emitting a Metal Sound sound sound rock and roll, but Serene's not in the area. Wait, now he is! Looks like he dodged the sound and is coming back to smack Cogsworth with his head!

And with that said, Cogsworth is about 5-6 hits from being dead! WOOHOO!

---------------------------------------------------------

CALCS

Serene
A1: Future Sight > [6 Energy]
A2: Curse > [6 Energy]
A3: Dive > 8 + 3 + (0) + (1.5) = [13 Damage/5 Energy]

Cogsworth
A1: screwed
A2: screwed
A3: Metal Sound > [6 Energy]

Serene (M)
HP: 88
Energy:
41
Boosts/Drops: -1 Def
Others:
Mud Sport (1 more action), Paralysis (10%, 5% next round)

Cogsworth
HP: 55
Energy:
53
Boosts/Drops:
Others:


TRICK ROOM FOR 2 MORE ROUNDS

SoS's ACTIONS!

Last edited by Flora; May 25th, 2011 at 3:20:16 AM.
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