Ace Trainer Daisy wants to fight!
RNG Roll For Pokemon: 16/40
+1 Atk, -1 SpA
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
(Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
(Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Mold Breaker (DW):
(Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
RNG Roll for Ability: 1/3
"Ok, go for a Bulk Up~Leer~Stone Edge
approach! If he decides to attack on all the 3 actions, use Bide