Yeah, I have a few things that I want to discuss. The main issue I have with this team is the massive fighting-type weakness that can easily be exploited. There's no real simple solution though, as Snorlax is an essential part of the team. Adding a flying-type doesn't really help either as it compounds the SR weakness. Other problems include full sun-based teams carrying a mixture of Heatran, Hitmontop, Venusaur etc. and some rain teams carrying Thundurus, Tornadus and Azumarill even.
I have battle data on all the matches I've had though so I'm planning on reviewing it this weekend before making any significant changes. For now, I'm thinking of using Starmie in Garchomp's slot and swapping out Infernape for Victini. They can both lure in and eliminate Tyrannitar and have secondary typings which resist fighting. Starmie can also provide Rapid Spin support. The set I'm thinking of is:
Starmie @ Life Orb
Trait: Natural Cure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Hydro Pump
- Thunderbolt
- Rapid Spin
- Recover
It does increase the weakness to Lucario however, but it might be worth it in the long run. Also, the reason why I recommended LO Scizor was because it helps you reach the ending quicker. The Scizor set you posted seemed pretty awkward. I mean, Superpower and U-Turn have negative synergy with Swords Dance and without Life Orb; Scizor loses a LOT of power. This is also probably the only team that can use LO Scizor to its full potential. I did find it funny though, that every move on Scizor hits Tyranitar for super effective, LOL.
Anyways, Jirachi looks interesting so I’ll be looking forward to any changes you make. Keep up the good work :)
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As long as I have this eye... I can repaint myself.
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