Snorlax should be, like, super-sluggish.
Confuse Ray ~ chill ~ Recover
Scald does 13, which would be 16 after rain.
And Frenzy Plant apparently does 18, before sluggishness.
also post 2000
also, someone's been using metronome wrong.
Metronome: The Pokémon waves its arms back and forth until they glow white, stimulating its brain into using a random move. The User selects 10 moves, each of which has a 10% chance of occurring.
Metronome cannot select a move the user already knows.
Metronome can only select a maximum of one move from any type.
Metronome cannot select Assist, Copycat, Counter, Covet, Destiny Bond, Detect, Endure, Feint, Focus Punch, Follow Me, Helping Hand, Me First, Metronome, Mimic, Mirror Coat, Mirror Move, Protect, Quick Guard, Sketch, Sleep Talk, Snatch, Struggle, or Wide Guard.
Metronome will incur a consecutive energy cost penalty either if it is used consecutively (even if summoning different potential attacks) or if one of the attacks it summoned is used consecutively.
Attack Power: -- | Accuracy: -- | Energy Cost 10 + Energy Cost of summoned move | Effect Chance: -- | Typing: Depends | Priority: 0
I don't care about redoing the last rounds, but fix the energy costs (ie make Snorlax lose 20 energy)