To answer some of firecape's responses...
Black sludge with rain dish restores 1/8 of tentacruel's hp per turn. Black sludge is superior to leftovers in every way due to the fact it hurts trick users (you can predict the next trick most of the time, if you can't do that just put lefties) but if you really hated trick THAT much you could just put mail but the recovery hurts tentacruel a lot. Protect has advantages of essentially recovering 1/8 hp but from my experience parafusion and confusion is the only way I've forced some switches without some some arceus or poke phazing. Also protect offers the chance for a rayquaza or extreme killer to set up 4 free D: if they can predict the protect. If either one runs overheat then they can rip the pair even though they have to worry about the overheat being predicted. I can't directly edit the post but mention of mixquaza, darkrai, and espeon as counters would be useful. I agree to having protect slashed for thunder wave and confuse ray as one without the other doesn't help the pair much
Last edited by Mr.lol; Jun 20th, 2011 at 6:10:15 PM.
Reason: Added overheat from extremekiller