Aperture Science Laboratories
Arena: Aperture Science Laboratories
Field Type: Ground
Format: All but Melee
Restrictions: No Weather, Seismic Activity Punished, No Water Source, Limited Ceiling, Artificial Field
Yup, we're going to Think With Portals in this battle.
GLaDOS has decided to let two trainers inside the Testing Facility in order to test the effects of Pokemon on various Aperture Science products.
The room is 50*50*50.
There are two intersecting lines if Propulsion Gel lining the center the the room, with Repulsion Gel at each end.
Each pokemon startes out in a corner, with a Portal gun in the center of the room. It can only be equipped by Pokemon that can logically use it. e.g. Pokemon with hands. Also, it cannot be equipped if the Pokemon is holding a held item. If the equipper is holding an item, it is dropped in the center of the room for anyone to use. Finally, the Portal Gun holder must state if he/she is making a blue/orange portal, and where. All Pokemon can then leap through said portals. (Hint: Terminal Velocity)
Aerial Faith Plates are scattered throughout the room, except they have been cunningly redesigned to mimic normal panels. If a Pokemon steps on one, they will be suddenly flung through the air.(5% chance of panel being AFP)
Ever since the events of Portal 2, the Facility has been in an...unstable condition. Therefore, GLaDOS wants to prevent too much damage to the structure. If the ref and/or GLaDOS deems that the line has been crossed, (which could happen fairly easily, as the panels that make up the room are fairly fragile) then the offending Pokemon gets a small burst of Deadly Neurotoxin. This works like Badly Poison, except it gets its own counter. If further damage is done to the Facility by the same Pokemon, then the current Neurotoxin Counter doubles. Note that this affects Steel and Poison Types.
The computer could also set up a few turrets to attack the Pokemon at the end of each round, in random positions. (40% setting up 1 turret, 30% setting up 2 turrets, 10% chance setting up 3 turrets)
Attack: Rank 3
Defense: Rank 2
Special Attack: Rank 3
Special Defense: Rank 2
Rapid Fire(Steel, Multi-hit, 3 Base Power per hit, Physical, No Contact; a quick stream of bullets is expounded at foe)
Note: Turrets can only attack when opponent is in front of them. Turrets are also quite light.
Technique Recording Chamber(tentative gym arena)
Arena: Technique Recording Chamber
Field Type: Ground
Restrictions: No Direct Weather, Artificial Field, Limited Ceiling, Water Source Artificially Generated, Seismic Activity Allowed
This arena is a small, enclosed space. It resembles the Holodeck from Star Trek when it's not activated. In this location, I capture various techniques to use for my Gizoids. However, a new function was recently added...to USE said attacks in testing...
As the battle progresses, each move made by the battlers is recorded. It is then placed into a databank.
At the end of every round, move will randomly be selected from the databank, and both Pokemon will be hit by that move, with perfect accuracy, coming off a Base 3 Attack/Sp. Attack. These go through Substitutes and do not break Double Team, though normal damage will still be rolled for.
Weather cannot be directly summoned, but if a weather move is attempted, it goes into the aforementioned databank. If selected, that weather takes the field for 3 Rounds. All Seismic Activity is repaired immediately, and Water sources and other such sources are artificially generated.
If a nonattacking move is selected from the databank, then if it has positive effects for the user, nothing happens. If it is negative towards the opponent, then all foes are afflicted with it. Hopefully, the ref has enough common sense to have good judgement in discretion of these.
All moves have an equal chance of happening, no matter how many times they are used.
Thank you for contributin to the Gizoid databank.