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floofy
Join Date: Feb 2008
Posts: 6,779
Location: Santa Clara, CA
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Challenge 2
Quote:
Originally Posted by Fat DFrog
I would like to challenge the Battle Subway!
Mode: 2v2 Doubles
Thread: Battle Subway
Chosen Abilities:
Cranidos: Mold Breaker
Scrafty: Shed Skin
Croconaw: Torrent
Breezi: Vital Spirit
Chosen Items:
Cranidos: Oran Berry
Scrafty: Oran Berry
Croconaw: Rawst Berry
Breezi: Cheri Berry
Jason the CRANIDOS

Cranidos (Jason) M
Nature: Rash
Type: Rock
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Sheer Force (can be enabled/DW): This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
HP: 100
Atk: Rank 5
Def: Rank 2
SpA (+): Rank 3
SpD (-): Rank 1
Spe: 58
Moves:
Headbutt
Leer
Focus Energy
Pursuit
Take Down
Scary Face
Assurance
Hammer Arm
Crunch
Whirlwind
Fire Blast
Substitute
Stone Edge
0/6 EC
0 MC
0/5 DC
Frank the SCRAFTY

Scrafty* (Frank) M
Nature: Brave
Type: Dark/Fight
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Stats:
HP: 100
Atk(+*): Rank 4
Def: Rank 4
SpA: Rank 2
SpD: Rank 4
Spe: 50 (factoring nature)
Abilities:
Shed Skin (innate):This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Moxie (innate): This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
DW:
Intimidate (can be activated):When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Moves:
Leer*
Low Kick*
Sand Attack*
Faint Attack*
Swagger*
Headbutt*
Brick Break*
Payback*
Crunch
Hi Jump Kick
Head Smash
Drain Punch*
Dragon Dance*
Detect*
Ice Punch
Dig*
Double Team*
Focus Blast*
EC: 6/6
DW: 4/5
MC: 2
Steve the CROCONAW

Croconaw* (Steve) M
Nature: Naughty
Type: Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Stats:
HP:100
Atk (+1): Rank 4
Def: Rank 3
SpA: Rank 2
SpD (-1): Rank 2
Spe: 58
Abilities:
Torrent (innate): When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
DW:
Sheer Force (can be enabled): This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Moves:
Scratch*
Leer*
Water Gun*
Rage*
Bite*
Scary Face*
Ice Fang*
Aqua Tail
Super Power
Hydro Pump*
Crunch*
Aqua Jet*
Dig*
Protect*
Ice Beam*
Rock Slide
Brick Break
EC: 4/9
DW: 4/5
MC: 0
Buster the BREEZI
Breezi (Buster) M
Nature: Bold
Type: Poison/Flying
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Stats:
HP: 90
Atk (-1): Rank 1
Def (+1): Rank 3
SpA: Rank 3
SpD: Rank 2
Spe: 85
Abilities:
Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Unburden(DW): (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.
Moves:
Gust*
Sand Attack*
Tailwind*
Encore*
Rapid Spin*
Knock Off*
Heal Pulse*
Copycat*
Whirlwind*
Razor Wind*
Entrainment*
Air Slash
Disable*
Earth Power*
Gastro Acid*
Energy Ball*
Toxic*
Shadow Ball*
Venoshock
Protect
EC: 1/6
DW: 1/5
MC: 0
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Battle 1
Pilot Phil wants to fight!
"Let's fly! Take care not to get sick!"
Format: 2v2 Doubles
RNG Adjust: 0%
RNG roll(s) for Pokemon: 12/40
RNG roll(s) for Pokemon: 23/40
Pokemon:
Audino
Audino (F)
Nature: Bold
+1 Def, -1 Atk
Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
Healer:
(Innate) This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.
Regenerator:
(Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Klutz (DW):
(Innate) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.
Item:
Leftovers
Stats:
HP: 110
Atk-: 1
Def+: 4
SpA: 2
SpD: 3
Spe: 50
Attacks:
Pound
Growl
Helping Hand
Refresh
Doubleslap
Attract
Secret Power
Entrainment
Heal Pulse
Encore
Heal Bell
Wish
Toxic
Sunny Day
Ice Beam
Light Screen
Protect
Rain Dance
Telekinesis
Thunderbolt
Double Team
Reflect
Flamethrower
Attract
Incinerate
Flash
Thunder Wave
Psych Up
Grass Knot
Substitute
Trick Room
Surf
Maractus
Maractus (F)
Nature: Quiet
+1 SpA, -15% Speed, -10% Evasion
Type: Grass
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Water Absorb:
(Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Chlorophyll:
(Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed
Storm Drain (DW):
(Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.
Item:
Choice Specs
Stats:
HP: 100
Atk: 3
Def: 3
SpA+: 5
SpD: 3
Spe-: 51
Attacks:
Peck
Absorb
Sweet Scent
Growth
Pin Missile
Mega Drain
Synthesis
Cotton Spore
Needle Arm
Leech Seed
Wood Hammer
Worry Seed
Hidden Power Fire 7
Sunny Day
Solarbeam
Rest
Attract
Energy Ball
Grass Knot
Turn Order:
Pilot Phil sends out his Pokemon and issues actions.
DFrog sends out the first Pokemon in his challenge list and issues actions.
REFEREE
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"Time to take off!"
RNG roll for ability:
2/3
RNG roll for ability:
3/3
"Audino, you will be my Regenerator on this flight! Maractus, Storm the Drains!"
Audino (F)
Ability: Regenerator
Item: Leftovers
Maractus (F)
Ability: Storm Drain
Item: Choice Specs
"Take a turn and don't crash!
Audino:
Surf - Reflect - Helping Hand
Maractus:
SolarBeam x3 (Cranidos)
Redirect to Scrafty if Cranidos somehow faints
Last edited by Flora; Jun 22nd, 2011 at 6:21:21 AM.
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