Approved by Lightwolf
Good morning child. May I tell you a story of our history? My grandfather’s, grandfather’s, grandfather used to tell this story when he was alive. Good, now take a seat, and I’ll tell you our history.
One millennia before our time, a powerful mage named Enuo imperiled the world using the power of an evil entity called the "Void". Our people retaliated by using twelve legendary weapons to vanquish Enuo; however, the Void itself could not be destroyed. Consequently, our people had to split the world's four elemental Crystals into two sets, effectively creating two worlds. The Void then became sealed in a dimensional cleft between the two worlds. This is the history of our two beloved worlds.
Nearly 1,000 years passed without incident, and both worlds prospered due to the powers of their Crystals of Wind, Water, Fire, and Earth. New kingdoms and towns flourished, and travel by ship acted as a critical means of commerce and communication. However, a sinister force was stirring in our world—ever since the Void incident, malicious demons had been sealed inside a tree in the Great Forest of Moore. The corrupted amalgamation of spirits have emerged as Exdeath. Legend says that the “Four Heroes of Dawn” will bring peace upon both worlds and defeat the evil known as Exdeath.
Now that I have told you my tale, let me tell you a little about myself.
Originally Posted by Fat Acklow
You are the old man telling the story.
“You are an old storyteller who has held the history of the Void and the legend of the Four Heroes of Dawn in your heart. You tell your story to those who listen.”
Atk Power: 0
As the holder of the legend of the Four Heroes of Dawn, you know who they are. Because of this, you hold the capability to change future history as you deem fit as long as it is legitimate to this game.
You are holding an old Staff. This doesn’t have any abilities. Weapon.
Note: You know that Johann is your Co-host.
Your enemy in this game is the Johann.
Help Johann win this game (0 Exp)
Kill Johann (0 Exp)
The old man breathed in very deeply before easing himself out of the footstool he had been sitting on. Picking up his staff, he notices that the child was holding a note.
May I see that note? Oh good, I’m glad you are okay with that. What is that you said? An old friend of mine gave that to you? He wanted you to pass it onto me? Alright, I will take a look.
The old man looked at the note. It said:
Originally Posted by Fat Acklow
You are an Old Friend.
“You are the old man who is telling the story’s Old Friend. Your only part in this OP is to be a part of the flavor.”
Whenever you target anyone with this ability you will be there. Obviously as the co-host, that means that you’ll be doing similar stuff that the old man who is telling the story will be doing, but sometimes you won’t have as much precedence on the matter.
You are holding a Meteor. (Costs 0 MP) Casts a Meteor over USER. USER takes 0 damage. Can be used infinite times. Support. This is essentially a spell.
Your enemy in this game is the Acklow.
-Kill Acklow (0 Exp)
-Help Acklow win this game (0 Exp)
The old man set down the letter, a tear ran down his face.
It truly has been a long time, old friend. I hope that we will be able to see each other soon, as it seems that a big conflict is on its way to our lands.
The child looked up at the old man in curiosity, then smiled and giggled.
You’re a funny old man. I’m going to go play outside now.
The old man sniffed once, then looked at the child and smiled.
You go on and do that. For you will soon no longer be able to enjoy the naivety of your youth.
And with that, he looked out the window.
The story had just begun...
1.Being active in this game is very important. Being inactive may result in your being subbed out for another player!! Don’t force the hosts to do this!
2.This game is Unicycle. We will be starting out on Cycle 0. During this cycle, you may not use any actions, but you may post your attacks (i.e. “Lynches”).
3.Each Cycle will last 48 hours. Cycle 0, however, will last 72 hours. This will give you time to establish connections with other players and a chance to complete a few missions (mentioned a little later). Each cycle is effectively day and night.
4.Every cycle there will be a vote. You must bold your vote and use Any Word <User>. To change your vote, you must edit your original post with your new vote. No Attack counts as a neutral vote. This means that you do not vote for any specific user, and instead wish to wait. The top 3 people who are voted will be dealt damage according to the attack power total of people that voted for them (IF however, there is a tie of 4 or more people, then all votes are negated that cycle). For all cycles except Cycle 0, this amount may not exceed 6 damage. Cycle 0 is an exception in that the amount may not exceed 4 damage.
5.Send all PMs to Acklow and Johann. If you decide not to use your ability during on any given Cycle, please send us a PM titled “Cycle X-Idling”. Remember, that if you do not PM both Acklow and Johann, you may not receive results to your action (and you risk being subbed out).
6.You are considered dead when your HP hits 0. This is the only way you can die.
7.If you are dead, you cannot speak to anyone in the game unless you know their in-game identity (via Flavor) and are in the same faction as them.
8.If grammatical errors are present in PMs, do not use these as proof of faking. I AM human and I DO make mistakes (sadly I admit it).
9.You can paste stuff said to you by the hosts. You can fake logs. Remember, do not take a log of a conversation with a host as definite proof, as these can be faked. Impersonation of a host or another player is banned at all points. Do not try to impersonate in any way. Screenshots related to the game are also banned.
10.You may try targeting dead player’s with your abilities, but not much will happen.
11.If a role PM clashes with the rules in anyway, the role PM takes precedence.
12.Being dead is not the end of the game.
13.Priorities are set and kept secret. Do not ask me about them.
14.Acklow and Johann must know about all spreadsheets and IRC channels related to the game.
15.IRC is pretty much needed for this game if you want a victory.
16.If you have any questions about the game, you can ask Acklow or Johann on Smogon.
17.If you wish to sub for the game, in case you do not get selected, you can mention that in you signup post. If you wish to sub out, you MUST send a PM to Acklow and Johann ahead of time so that we can get you a sub.
18.There are items in this game. There are two types of items: Weapon items and Support items. You may only hold a maximum of TWO Weapon items, but you can hold any number of Support items. If you wish to give an item to another player, you must send a PM titled “Night X-Passing <Item 1>, <Item 2>, and/or <Item X> to USER”, where X is the last item on the list (you can pass any number of items to any player. As a hint in terms of priority, item passing has the lowest priority). If a person drops an item due to death or otherwise circumstances, they will go into a freebie pile. You may send a PM to Acklow and Johann if you want to try to pick it up. Label it “Cycle X-Picking up <Item>.” Remember that other players may try to do so, and if you attempt to pick it up, you and the other players will be randomly selected to be the next holder.
19.Please talk to me during the game, as it will provide a better postgame. Give reasons for your actions, it will help.
20.This game is entirely experimental. It will be slightly similar to Final Fantasy 3 Mafia, but there are some major differences that set the two apart. DO NOT EXPECT THE SAME GAME. In addition, having previous experience in Smogon Mafia is strongly recommended.
21.There are 24 players in this game.
22.In order to lynch, please include in your post, bolded, Anything <USER>.
This game will include something relatively new to the Mafia hemisphere of games: Missions, Leveling Up, and Open Alliances.
-Leveling up is a relatively new function that is going to be a staple in this game.
-In order to level up, you must gain experience points. You gain experience points by completing missions, taking part in lynches, killing people, etc...
-”Next” in your Role PM is the amount of experience points you need to level up.
-You may level up only once per cycle.
-When you level up, you level up at the end of the current cycle.
-The maximum level any class can attain is Level 4. Remember that.
-In this game, missions are used in place of win conditions. In order to win, you must be able to level up completely, defeat your “enemy”, and complete all of your unique missions. Missions can be completed at anytime, however the rewards are applied at the end of the cycle. This means being inactive is not in your best interests. If you do not complete a single mission or at least attempt to complete a mission (this is going to be the hosts’ discretion), then you will be automatically god-killed. The only time this does not apply is if you are in a situation in which conditions do not allow you to complete a mission.
-Missions are split into 3 basic groups:
o Unique Missions: These missions apply only to your role. You must complete all of these in order to obtain a victory at the end of the game (unless conditions prevent you from doing otherwise *Host’s Discretion, once again*).
o Open Missions: These missions are posted up in the OP Thread. These missions are visible to the open public and you may choose from each mission however you feel necessary. Once you complete an Open Mission, however, you may not do it again.
o Closed Missions: These missions are not posted up in the thread, but are generic enough that other people may have the ability to complete these as well.
-In this game, you have the freedom to choose who you ally with. Yes that’s right, you can potentially make a team that’s unbeatable. However, there is a small catch to this: you are limited to how these teams/alliances/factions/whatever-you-wish-to-call-them are structured.
-Your role will be assigned 3 letters. Yes, that’s right, 3 letters. In order to team up with other people you must be able to spell out a certain word (listed under your Closed Missions).
-You can play this game alone or in a group. Know this fact though: teaming up with others means that you will be at an advantage and that you will be able to accomplish your missions at a faster rate.
-Once an alliance has been formed (via spelling out a word), that word will no longer be available for forming alliances. It is in your best interest to team up quickly if you want to take advantage of bigger/smaller alliances.
-All effects, such as “Hook”, “Persuasion”, and such have been dubbed as “Status Effects”. If you suffer a status effect in-game, there may or may not be a “cure” for them.
-There are two types of damage in this game: Physical and Magical. If an ability or item prevents or nerfs “Magical” abilities or damage, then it means abilities that use “MP”. You if you are short on MP because of casting a spell (e.g. I cast a 3 MP spell but it would result in me being negative in MP), you cannot cast that spell. If your role does not have MP at all, you cannot use MP related abilities or items.
-If you have multiple abilities, you may use each ability once for the current cycle.