Originally Posted by Fat skitz0phrenic
Eliminating luck from something supposedly competitive is exactly what should happen. Why this site has been hypocritical about luck for all of time is far beyond me. You can't embrace any game to its fullest competitive merit without eliminating aspects of luck that can allow the game to sway in the less skilled players advantage. That is literally a definition of "uncompetitive".
There is virtually no reason to try so hard to stick to GameFreaks exact design as much as possible. There are no benefits for competition with this mindset. Anything that is blatantly harmful to competition (random crits, freeze, full paralysis turns, random sleep counter, etc..) should have been immediately removed upon any of the games releases without question.
Pokemon is absolutely not a competitive game out of the box. With no altering structure this game would never even be taken seriously. Why half-ass it with tiers? Why not go the full distance and balance the damn game, instead of leaving half of it to chance. Chance =/= Competitive.
Every competitive gaming league in the world alters their games for maximum competitive merit. Why does Smogon not do this for Pokemon?
- Quake is not competitive out of the box. It is always altered entirely for competition, and it is a staple in competitive FPS.
- Halo is far from competitive out of the box, and leagues such as MLG alter it significantly into something millions of viewers and competitors enjoy at every event each month. It is a staple in competitive console gaming.
- Starcraft is not competitive out of the box. It is altered for many leagues as well. Starcraft is the most popular competitive game on the planet, and even it has been changed significantly from its default configuration to showcase the ability of the competition at its finest.
These are mere examples, but they all have one thing in common. They are maximized for competitive value, which is something Smogon only partially does for Pokemon.
Having said all of that. I think this server is a great idea, and takes massive steps towards what competitive Pokemon should be... as luck free as we can possibly make it. However this early on I, as well as many others, can see some substantial issues with some of these mechanics changes. Keep up the good work though. You are doing a good thing for this game.
I would just like to say that luck is a part of everygame out there, and is part of the reason so many people play games. Sure strategy is important, but taking away all luck is completely and utterly ridiculous. As it is every team on this server can just spam a sleep move Attack, attack, then sleep again. With no luck involved it turns into Team A is the only competitive team in the game, and Team B through XYZ are all crap.
If you really want to look at competitive games take a look at Card games. The entire premise of those games is based on Luck, yet they are the most distributed and most played competitive games around. The point of a game is to make the Luck work for you, not to remove it completely.