I don't mind this criticism, as this isn't supposed to replace the standard metagame. Removing crits and freezes would be an "improved standard pokemon", but that's not what I'm aiming for. Like I said on the OP, this only targets the specific players who enjoys the uniques qualities of this game such as teambuilding and variety of options, but usually prefer deterministic games, where no external factor meddles with the game.
You tell us to play another game, and that's what I'm trying to achieve : a deterministic game sharing pokemon's unique qualities.
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