Originally Posted by Fat Byrn Dragonstone
I would just like to say that luck is a part of everygame out there, and is part of the reason so many people play games. Sure strategy is important, but taking away all luck is completely and utterly ridiculous. As it is every team on this server can just spam a sleep move Attack, attack, then sleep again. With no luck involved it turns into Team A is the only competitive team in the game, and Team B through XYZ are all crap.
If you really want to look at competitive games take a look at Card games. The entire premise of those games is based on Luck, yet they are the most distributed and most played competitive games around. The point of a game is to make the Luck work for you, not to remove it completely.
Card games cannot be altered to remove luck. Video games can. That alone makes the comparison entirely void. Look at any game used competitively on any league or circuit in the entire world of e-sports. All of them have luck factors in the default meta, and all of these games are improved for league play upon removing these factors.
"It's part of the game" is nothing more than a cop out excuse.
Halo 3 had random spread in it's primary starting weapon, the Battle Rifle. The gun was capable of killing in 4 precise bursts of 3 bullets to the head, however due to the random spread this was never consistent enough for league play (One stray bullet from the twelve required to hit was entirely too inconsistent).
What happened when a massive league took up this game for competition? The damage settings were altered from the default to allow the random deviation in these 12 bullets to not matter as much, requiring only 11 bullets to hit the target as opposed to the default 12. This made the metagame more consistent tenfold. The more skilled players won their battles when they should have, and not when RNG decided they should.
Am I saying default Pokemon is horrendous, or that the way things are now are just plain bad? No, I am not. However the game as of now is not maximized for full competitive potential, and a site such as this that claims to be dedicated to competition should not make this claim without actually following through.
There is nothing wrong with enjoying things the way there are now, but to say that this is also how things should be when money is on the line in a tournament full of great players just makes no sense. If a game is going to be played in a fully competitive scenario, it should be pushed to its fullest potential for said circumstances. The best player should win come tournament time. Not the best and