
Snivy [Corona Regalia] (male) *
Nature: Timid ( +15% speed, -1 attack, +15% to accuracy)
Type:
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 72 (+)
EC:0/9
MC:0
DC:0
Abilities:
Overgrow: (innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Antagonist (perversity / contrarian) (DW): (Can be enabled)
This Pokemon's unique structure reverses stat changes it recieves in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.
Attacks:
Level moves :
Tackle *
Leer *
Vine Whip *
Wrap *
Growth *
Leaf Tornado (Grass Mixer) *
Leech Seed *
Mega Drain *
Slam *
Egg moves :
Glare *
Twister *
Magical Leaf *
TM moves :
Toxic *
Taunt *
Solar Beam *

Eevee [Lunatic] (male) *
Nature: Careful (+1 Sp.Def, -1 Sp.Atk)
Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 55
EC:0/6
MC:0
DC:0
Abilities:
Run Away: (innate) This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptability: (innate)The moves that match this Pokemon’s type deal two (2) more damage.
Anticipation (DW) : (innate) This Pokemon is better at sensing dangerous attacks, and takes three (3) less damage from super-effective attacks, Selfdestruct, and Explosion.
Attacks:
Level up moves :
Tail Whip *
Tackle *
Helping Hand *
Sand Attack *
Growl *
Quick Attack *
Egg moves :
Curse *
Wish *
Flail *
TM moves :
Toxic *
Return *
Substitute *

Torchic [Cornell] (m) *
Nature: Naive (+15% speed, -1 sp.def, +8% accuracy)
Type:
Fire : Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 52 (+)
EC:0/9
MC:0
DC:0
Abilities:
Blaze : (innate)When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Speed Boost (DW): (innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).
Attacks:
Level up moves :
Scratch *
Growl *
Focus Energy *
Ember *
Peck *
Sand Attack *
Fire Spin *
Egg moves :
Flame Burst *
Night Slash *
Reversal *
TM moves :
Fire Blast *
Overheat *
Swords Dance *