30% chance to flinch opponent.
<p>Deals damage, and should the user move before the target, has a 30% chance to cause the opponent to flinch and lose the chance to attack.</p>
<p>Bite is too weak to be considered competitively useful barring a few special cases. Generally, Crunch, Night Slash and Payback are superior, physical Dark-type attacks. However, there are a few Pokemon that learn no better Dark-type attack, such as Mamoswine, and some Pokemon that may consider using this move in conjunction with Technician; Persian, for instance, though not common, can hit with 90 Base Power, and has the excellent Speed required to abuse Bite's 30% flinch rate. </p>
<p>Crunch is an 80 Base Power, physical Dark-type attack with a 10% chance to lower Defense.</p>
<p>Night Slash is a 70 Base Power, physical Dark-type attack with a high critical hit rate.</p>
User cannot move next turn.
<p>This move deals damage. Provided the move hits, the user must recharge the following turn, and may not attack or switch.</p>
<p>Blast Burn has little by way of competitive merit. Though it may be the most powerful special Fire-type move available, tied with full-health Eruption, this move is outdamaged over two turns by other moves such as Flamethrower, Lava Plume, and Fire Blast. Most crucially, though, the recharge turn leaves the opponent to do whatever they wish, making the move a serious liability.</p>
<p>Hydro Cannon is a Water-type equivalent.</p>
<p>Hyper Beam is a Normal-type equivalent.</p>
<p>Frenzy Plant is a Grass-type equivalent.</p>
<p>Giga Impact is a physical, Normal-type equivalent.</p>
<p>Roar of Time is a Dragon-type equivalent.</p>
[SHORT DESC] Has a high critical hit rate. 10% chance to burn the target.
<p>Deals damage, has a 10% chance to burn the target, and has a 12.5% chance for a critical hit instead of the usual 6.25%.</p>
<p>Blaze Kick is not exactly a bad move competitively, and yet is quite rarely seen. This is largely due to its poor distribution and imperfect accuracy. All of the fully evolved Pokemon that learn this move, Infernape, Blaziken, Lucario and Hitmonlee, can use it to reasonable effect, but mostly have better things to do. Blaziken and Infernape usually prefer to use the more powerful Flare Blitz, or attack on the special side with Fire Blast, and Lucario and Hitmonlee can find better coverage options, lacking STAB on the move. </p>
<p>Fire Punch is similar, but it has 75 Base Power and 100% accuracy, as well as a normal critical hit rate.</p>
<p>Flare Blitz is similar, but it has 120 Base Power, 100% accuracy, and 1/3 recoil, as well as a normal critical hit rate.</p>
[SHORT DESC] 10% chance to freeze opponent.
<p>Deals damage, and has a 10% chance to freeze the target. Accuracy is increased to 100% in hail.</p>
<p>Though Ice is an excellent attacking type, Blizzard is normally overlooked in favor of the far more accurate Ice Beam competitively. Blizzard should only really be used on a team featuring hail, since its accuracy is increased to 100%. Attackers such as Abomasnow and Kyurem can put a large dent in nearly anything with their STAB Blizzards; in fact there are some teams that are entirely based around spamming the move in hail, especially in doubles. One other Pokemon of note is Rotom-F, in that it is capable of learning Blizzard and not Ice Beam – though Rotom-F may have poor defensive typing, it receives excellent power and coverage from Blizzard, provided that it hits. Any other use of Blizzard outside of hail is not recommended. </p>
<p>Ice Beam is similar, but has 95 Base Power and is 100% accurate. </p>
<p>Thunder is somewhat similar in that it has 120 Base Power, and 70% accuracy. However, it is an Electric-type move and instead its accuracy is raised in the rain.</p>
<p>Hurricane is similar to Thunder, but is a Flying-type move.</p>
Edit: thanks LouisCyphre for that correction regarding hurricane.
Here are a few more.