Quote:
Originally Posted by Fat Ashenlock
That's pretty impressive. I tried a cripple-things-for-one-teammate-to-sweep strategy and barely had the patience to get through 14 matches (before losing). How long did ordinary battles last?
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I can't say how much did an average match last, but I did talk with a friend over msn while I played yesterday evening (wins 133-161) and I updated him after every 7 wins. I just checked the log and those four 7 match combos lasted 40-55min/combo so I don't know, maybe average match length would be somewhere around 7 minutes? If everything went well with the cripple-part I could easily set up Drapion without worrying about subbing too many times, just hitting Acupressure 21 times. And if you tap the touch screen with two fingers you can actually get 21 Acupressures done in about 2mins. :D So thats kinda fast. But boring as hell though. When I used Bibarel I normally just waited for +3-4 Attack and +3-4 Speed and started attacking. The matches that took the longest were those when Moody decided to only lower my Attack and I had to stall to get it up or those when I had to pp-stall my bulky opponents (like Curse Ferrothorn and even Roost Mandibuzz, lol).
Quote:
Originally Posted by Fat Zacchaeus
The AI intelligence does improve after 49
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Oh yeah. They still don't seem to recognize this move, Substitute, though. As some opponents tend to use status moves while your pokemon is behind one of those things. Makes it a bit easier to setup, you know.
Quote:
Originally Posted by Fat Zacchaeus
But T.L. you could have all the evidence in the world and I personally wouldn't believe you. Acupressure is wretched this generation compared to last generation, the Drapion build is meh and Moody is a horrific ability a good amount of the time so either you are absurdly lucky or cheating, most likely the former
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Please don't even start talking about "cheating". I don't own any kind of cheating/hacking equipment, only my DS Lite and a retail PAL White. And maybe you should test my team before calling me "absurdly lucky". I admit I was very lucky three times. 1) against that Poliwrath I mentioned earlier 2) against that Hariyama I mentioned earlier as it managed to kill 2 of my pokemans and I came through with Drapion (opponents 2nd pokemon was Metagross who luckily a) was slower than Drapion b) happened to have Protect and Magnet Rise and it liked to use them 2/3 of the time so I could Acupressure behind a sub and get some defense/evasion to deal with those nasty EQs) 3) The third time opponent started with CB Brave Bird Staraptor, critted my Whimsicott down after 2 Charms and dealt some serious damage to itself (so I had very little time to setup against a crippled enemy). But yes, of course you always need some luck against these Quick Claw Fissure Mamoswines who come running at you (one of these actually hit 3/4 Fissures while my evasion was +4, luckily I was behind a sub every time).
For the luls, I'll post another team. I reached 69 wins with this one the first time I made it trought the Subway Boss.
Tyranitar (F) @ Lum Berry
Nature: Adamant
IVs: x/31/x/x/x/31
-Dragon Dance
-Crunch
-Stone-Edge
-Ice Beam
Garchomp (M) @ Bright Powder
Nature: Naive
IVs: 10/x/x/31/31/31
-Drago Meteor
-Earthquake
-Swords Dance
-Fire Fang
Jellicent* (M) @ Leftovers
Trait: Cursed Body
Nature: Bold
IVs: 31/24/31/30/31/31
EVs: 248 HP, 218 Def, 44 Speed
-Recover
-Will-o-Wisp
-Toxic
-Surf
I Don't remember the exact IVs/EVs for Tyranitar & Garchomp as I brought them up from DPP and it has been several years since I bred them.