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Old Jul 10th, 2011, 4:31:39 AM   #319
skitz0phrenic
 
Join Date: Feb 2011
Posts: 340
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Quote:
Originally Posted by Fat Chinese Dood View Post
You can try going with Modest and have Abomasnow Icy Wind for Nidoking while it protects maybe (snow will need sash and that's still not secure though)...

Otherwise, you can have Nidoking + a tailwind Lead, Protect + Tailwind first turn, Lead switch to Abomasnow + Nidoking Blizzard or whatever 2nd turn... but heh... that's getting complicated and requires a bit more support even.

Another thing you can try is... instead of Blizzard, try Sludge Wave, which has perfect accuracy and STAB (so it's 142 base power, which is even better than Blizzard's), but the catch is that it hits everyone in the field, so best to pair it with a Steel type for immunity. Skarmory can Tailwind and has sturdy (so no sash needed, so can use lum probably)...

I thought about using the Sludgewave one before, but ... never got around to trying it and... sounds a bit iffy too.

EDIT: Obviously Sludge wave doesn't have as good coverage with steel immunity too... I suppose that's why it's most likely carrying earthpower and flamethrower....
I really like Blizzard for the coverage (and the uberchomps that have ended like 11 out of my 15 or so attempted Doubles runs..)

I like the Sludgewave idea as well. It's a real shame that nothing with Prankster is immune to Poison. Prankster + Tailwind would be amazing with the Sludgewave idea. I suppose I could suicide a Prankster Whimsicott with the intentions of filling its slot with something immune to poison that can also abuse the hell out of the extra speed. Maybe a Metagross or a Heat Wave + Fire Jewel Heatran. Gardevoir gets Telepathy via DW, but isn't released yet sadly. I'm not sure if Poison Heal also grants immunity to Poison moves or not, but Breloom/Gliscor would be solid offensive TW abusers.

This team would definitely be extremely hyper offense, and would really want to sweep most (if not all) of the opponents Pokemon before Tailwind runs out.

What happens with Tailwind in Trick Room? I'm assuming it practically guarantees I would go last, so my 3rd/4th slot would have to be something incredibly reliable against the most common Subway TR abusers/users.

Not sure how far I would get with a team like this, but it at least sounds fun to potentially use some things that are less common.

Last edited by skitz0phrenic; Jul 10th, 2011 at 4:48:09 AM.
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