: This thing is annoying, but only with the right support. I can handle the choice ones easily, and the standard ones don't pack enough power to do too much; however, with SR and a layer of spikes, it can be an unholy pain in the ass due to all the switching it causes, especially, as I can only check it with Celebi, who gets forced out by U-turn. So, most of the time, it's not too bad but if Celebi's gone or with the Scizor/Rotom Dual Turning combo, it can be a real hassle
: I'm only really threatened by the LO variants, as they can hit 4/6 of my team for SE with their dual STABs. A really underrated threat. I generally have to sack something, if Jellicent is weakened into 2HKO range, and then force it out with Lucario.
: DD sets are pretty much uncounterable with this team (or, in fact by any team). It can only really come in on Heatran (or Jellicent if running Lum) safely though, so when it does, I'll smack it with a Lava Plume as it DDs up, before revenging with Deoxys. But, yeah, the strategy here is to just hit it hard as much as you can to limit its set up time and limit the damage it does. A serious threat
: If it gets a NP boost up, and Celebi is at <70%, I have to sack something and revenge with Deoxys. If running TTar over Deoxys, its not so bad and can come in on anything but a Focus Blast and revenge it.
: My only solid defence against these is Heatran, and although he can hold up fairly well, Sun teams tend to run 1 or 2 sleep inducers. Sweeping with Lucario is also alot harder, because the set-up opportunities are less common as it is harder to force switches, and most Chlorophyllers tend to have decent bulk. Running TTar will help with this. SR is nice and limits them, but still a serious threat.
Baton Pass (With Espeon)
: If they're running Espeon, then obvious phazing is obvious and I can't really stop them accumulating boosts unless I crit or kill early on. Generally, I can break the chain fairly early on, but if they get +2/+2 defenses I an screwed.
: Becuase I have no spinner and 2 of my most vital team members are susceptible to Toxic Spikes, if they get 2 layers of Toxic Spikes and a layer or two of spikes, the game is a lot harder. Most of the time I can still get Lucario in and pull a win out of my ass, but it makes winning a lot more difficult. Most spike-setters cannot really switch in at all, but Tentacruel gets quite a few opportunities to get in.I can limit them with Taunt but basically, if I see this beginning to happen, it put a timer on the game, and I need to finish it sooner rather than later (as opposed to most matches where I can take my time in weakening the opponent's team).