Join Date: Jul 2011
Posts: 1,312
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Trainer Name: ShinySkarmory
Pokemon: Gallade (*), Blaziken (*), Grotle (*), Lapras, Arghonaut, Vibrava, Lucario, Scratchet, Marshtomp
Singles W/L/T: 5/7/1
Doubles W/L/T: 0/3/0
Triples W/L/T: 0/1/0
Other W/L/T: 0/0/0
Overall W/L/T: 5/11/1
CC: 5
Battles
vs. Hyperbeem (lost)
vs. (C$FP (lost) not being counted in WLT because... well...)
vs pinkcaptainfalcon (won)
vs. deadfox081 (lost) (doubles)
vs. Arcanite (lost)
vs. nEsp (lost) (triples)
vs. Lightwolf and Pikapwnd (in progress) (other)
vs. Korski (lost) (doubles)
vs. Mr. L (tie)
vs. Obbmud99 (won)
vs. EndQuote (won)
vs. DarthVader317 (won)
vs. rickheg (lost)
vs. TheWolfe (doubles) (lost)
vs. EndQuote (2) (lost)
vs. C$FP (lost)
vs. Woodchuck (lost)
vs. Dummy 007 (in progress)
vs. Its A Random (in progress)
Battles Reffed:
Albinoloon vs. Fire Blast (1v1 singles) (completed)
Arcanite vs. Lord Jesseus (2v2 Doubles) (completed)
Backpack
Berry Pocket
2x Oran Berry
2x Leppa Berry
2x Cheri Berry
2x Chesto Berry
2x Pecha Berry
2x Aspear Berry
2x Rawst Berry
Token Pocket
Ref Tokens: 0
Business Tokens: 0
Pokemon:
Mentalist the Gallade

Gallade(*) [Mentalist] M
Nature: Docile
Types: Psychic/Fighting
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities:
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Justified: (Innate) (DW) (Unlocked) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 4
Base Rank Total: 21
Counters:
EC: 9/9
MC: 6
DC: 5/5
Moves (25)
Level Up
Leaf Blade (*)
Night Slash (*)
Leer (*)
Confusion (*)
Double Team (*)
Teleport (*)
Fury Cutter (*)
Slash (*)
Heal Pulse (*)
Swords Dance (*)
Hypnosis (from Kirlia)
Dream Eater (from Kirlia)
Psycho Cut
Feint
Protect
Close Combat
Egg Moves
Will-o-Wisp (*)
Destiny Bond (*)
Confuse Ray (*)
TMs
Thunderbolt (*)
Psychic (*)
Thunder Wave (*)
Trick Room
Psyshock
Rock Slide
Treewig the Grotle

Grotle(*) [Treewig] (F)
Nature: Gentle (+1 Sp. Def, -1 Def)
Type: Grass
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Shell Armor: (Innate) (DW) (Locked) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Stats
HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 2
SpD: Rank 4 (+)
Spe: 36
Size Class: 2
Weight Class: 4
Base Rank Total: 16
EC: 5/9
MC: 1
DC: 4/5
Moves
Level Up
Tackle (*)
Withdraw (*)
Absorb (*)
Razor Leaf (*)
Curse (*)
Bite (*)
Mega Drain (*)
Synthesis
Leech Seed
Leaf Storm
Crunch
Egg Moves
Growth (*)
Superpower (*)
Body Slam (*)
Tutor Moves (all gens)
Seed Bomb
TMs
Grass Knot (*)
Rock Smash(*)
Protect (*)
Fawkes the Blaziken

Blaziken(*) [Fawkes] M
Nature:Hasty (+1 Speed, -1 Sp. Def)
Type: Fire/Fighting
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Speed Boost: (Innate) (DW) (Locked) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).
Stats
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 80*1.15=92 spe
Accuracy Boost=9.72...%=10%
Size Class: 3
Weight Class: 4
Base Rank Total: 21
EC: 9/9
MC: 0
DC: 4/5
Moves (21)
Level Up
Fire Punch (*)
Hi Jump Kick (*)
Scratch (*)
Growl (*)
Focus Energy (*)
Ember (*)
Peck (*)
Double Kick (*)
Sand Attack (*)
Flare Blitz
Sky Uppercut
Blaze Kick
Brave Bird
Egg Moves
Reversal (*)
Feint (*)
Night Slash (*)
TM Moves
Fire Blast (*)
Aerial Ace (*)
Sunny Day (*)
Dig
Overheat
Siren the Lapras

Lapras <Siren> (F)
Nature: Mild
Typing: (Water/Ice)
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Abilities:
Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Hydration: (DW) (Innate) (Locked) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
Stats:
HP:120
Atk:3
Def: 2(-)
Sp. Atk: 4 (+)
Sp. Def: 3
Speed: 60
MC: 0
DC: 1/5
Moves
Level Up
Sing
Water Gun
Growl
Mist
Confuse Ray
Ice Shard
Water Pulse
Body Slam
Rain Dance
Perish Song
Hydro Pump
Egg Moves
Horn Drill (lol)
Dragon Dance
AncientPower
TMs
Ice Beam
Thunderbolt
Protect
Substitute
Blackbeard the Arghonaut

Arghonaut [Blackbeard] (M)
Nature: Adamant (+1 Atk, -1 Sp.A)
Type: Water/Fighting
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities:
Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Klutz (DW): (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.
Stats:
HP: 110
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 75
Size Class: 3
Weight Class: 5
Base Rank Total: 21
EC: 6/6
MC: 2
DC: 5/5
Moves:
Level-Up Moves
Bubble
Smokescreen
Yawn
Wrap
Arm Thrust
Focus Punch
Overhead Throw
Aqua Jet
Punishment
Wring Out
Egg Moves:
Recover
Ice Punch
Drain Punch
Cross Chop
TMs:
Brick Break
Substitute
Waterfall
Earthquake
Skye the Vibrava
 
Vibrava [Skye] (F)
Nature: Brave (+Atk, -15% Spe, - 10 Evasion)
Type(s):
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Stats
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 70/1.15=60 speed, -10% evasion
Size Class: 2
Weight Class: 2
Base Rank Total: 14
EC: 4/9
MC: 0
Moves
Level Up
Sonicboom
Bite
Sand-Attack
Faint Attack
Sand Tomb
Fissure
Crunch
Dragonbreath
Egg Moves
Quick Attack
Endure
Focus Energy
TMs
Earthquake
Rock Slide
Dig
5th Gen Tutor
Draco Meteor
Goku the shiny Lucario
 
Lucario [Goku] (M)
Nature: Serious (no stat change)
Types: Fighting/Steel
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Abilities:
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. (makes Steadfast useless)
Justified: (Innate) (DW) (Locked) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 90
Size Class: 2
Weight Class: 3
Base Rank Total: 16
EC: 6/6
MC: 4
DC: 4/5
Moves
Level Up
Quick Attack
Foresight
Metal Claw
Counter
Force Palm
Feint
Bone Rush
Metal Sound
Nasty Plot (Riolu)
Final Gambit (Riolu)
Aura Sphere
Close Combat
Dragon Pulse
Extremespeed
Egg Moves
Vacuum Wave
Blaze Kick
Agility
TM Moves
Focus Blast
Double Team
Work Up
Retaliate
4th Gen Tutor Moves
Ice Punch
Trident the Heracross

Heracross [Trident] (M)
Nature: Adamant (+1 Attack, -1 Sp. A)
Type:
Bug- Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Fighting- Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 85
Size Class: 3
Weight Class: 4
Base Rank Total: 19
MC-0
DC-0/5
Abilities
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Guts: (Innate)This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Moxie: (Innate) (DW) (Locked) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Moves:
Level Up
Night Slash
Tackle
Leer
Horn Attack
Endure
Fury Attack
Brick Break
Counter
Close Combat
Reversal
Egg Moves
Megahorn
Revenge
Double-Edge
TMs
Smack Down
Earthquake
Stone Edge
Pontiac the Scratchet

Scratchet [Pontiac] (M)
Type: Normal/Fighting
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities:
Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Vital Spirit (DW): (Innate) (Locked) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 1
SpD: Rank 3
Spe: 40
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC: 4/6
MC: 4
DC: 3/5
Moves (15)
Level Up
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar
Work Up
Submission
Hyper Voice
Bulk Up
Egg Moves
Baton Pass
Roost
Stealth Rock
TMs
Focus Blast
Grass Knot
Retaliate
Finley the Marshtomp
Marshtomp [Finley] (M)
Nature: Adamant (+1 Atk, -1 Sp.A)
Types: Water
Summary: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Torrent (Innate): When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2).
Damp (Innate) (DW) (Locked): This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (+)
SpD: Rank 3
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 16
EC: 4/9
MC: 0
DC: 2/5
Moves (19)
Level Up
Tackle
Growl
Mud Slap
Water Gun
Bide
Mud Shot
Foresight
Mud Sport
Mud Bomb
Take Down
Protect
Hydro Pump (Mudkip)
Earthquake
Egg Moves
Counter
Mirror Coat
Avalanche
TM Moves
Waterfall
Rock Slide
Facade
7 pokemon... ROLLING DEEP!
Last edited by shinyskarmory; Dec 16th, 2011 at 6:56:31 PM.
Reason: Fixing Stuff...
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