Quick Claw: *100, if < 20 Quick Claw activates.
Speed Tie: *100, if < 50 let (a) go first, if > 49 let (b) go first. Idk who is who, just guessing. Occurs after Quick Claw calc, if present.
Thaw and Paralysis: *100 and cmp against 20 and 50 respectively. Occurs before Hit calc. If still frozen/paralyzed, don't consume anything else, naturally.
Flinching: Occurs after damage, *100, if < flinch%, flinch. Flinch chance of move amplified by (% + (1 - %) * 0.1)=%'
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Infliction: *100, if < inflict%, inflict status. For Tri attack, *3 after to decide which status to inflict.
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Effect Spore/Etc: After contact move from attacker -- *100, if < 30, inflict status. *3 to decide which status to inflict for Effect Spore.
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Multihit Moves:
Hit => Attack Amount => Crit for Each Time
((SEED>>32)*8)>>32
Code:
0 - Hit 5 Times
1 - Hit 4 Times
234 - Hit 3 Times
578 - Hit 2 Times
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Moody (calc comes last)
((SEED>>32)*7)>>32, => Stat Boost *2
((SEED>>32)*7)>>32, => Stat Drop
Accupressure
((SEED>>32)*7)>>32, => Stat Boost *2